- assert 断言
- async_hooks 异步钩子
- async_hooks/context 异步上下文
- buffer 缓冲区
- C++插件
- C/C++插件(使用 Node-API)
- C++嵌入器
- child_process 子进程
- cluster 集群
- CLI 命令行
- console 控制台
- Corepack 核心包
- crypto 加密
- crypto/webcrypto 网络加密
- debugger 调试器
- deprecation 弃用
- dgram 数据报
- diagnostics_channel 诊断通道
- dns 域名服务器
- domain 域
- Error 错误
- events 事件触发器
- fs 文件系统
- global 全局变量
- http 超文本传输协议
- http2 超文本传输协议 2.0
- https 安全超文本传输协议
- inspector 检查器
- Intl 国际化
- module 模块
- module/cjs CommonJS 模块
- module/esm ECMAScript 模块
- module/package 包模块
- module/typescript TS 模块
- net 网络
- os 操作系统
- path 路径
- perf_hooks 性能钩子
- permission 权限
- process 进程
- punycode 域名代码
- querystring 查询字符串
- readline 逐行读取
- repl 交互式解释器
- report 诊断报告
- sea 单个可执行应用程序
Node.js v22.11.0 文档
- Node.js v22.11.0
-
目录
- 进程
- 进程事件
process.abort()
process.allowedNodeEnvironmentFlags
process.arch
process.argv
process.argv0
process.channel
process.chdir(directory)
process.config
process.connected
process.constrainedMemory()
process.availableMemory()
process.cpuUsage([previousValue])
process.cwd()
process.debugPort
process.disconnect()
process.dlopen(module, filename[, flags])
process.emitWarning(warning[, options])
process.emitWarning(warning[, type[, code]][, ctor])
process.env
process.execArgv
process.execPath
process.exit([code])
process.exitCode
process.features.cached_builtins
process.features.debug
process.features.inspector
process.features.ipv6
process.features.require_module
process.features.tls
process.features.tls_alpn
process.features.tls_ocsp
process.features.tls_sni
process.features.typescript
process.features.uv
process.finalization.register(ref, callback)
process.finalization.registerBeforeExit(ref, callback)
process.finalization.unregister(ref)
process.getActiveResourcesInfo()
process.getBuiltinModule(id)
process.getegid()
process.geteuid()
process.getgid()
process.getgroups()
process.getuid()
process.hasUncaughtExceptionCaptureCallback()
process.hrtime([time])
process.hrtime.bigint()
process.initgroups(user, extraGroup)
process.kill(pid[, signal])
process.loadEnvFile(path)
process.mainModule
process.memoryUsage()
process.memoryUsage.rss()
process.nextTick(callback[, ...args])
process.noDeprecation
process.permission
process.pid
process.platform
process.ppid
process.release
process.report
process.resourceUsage()
process.send(message[, sendHandle[, options]][, callback])
process.setegid(id)
process.seteuid(id)
process.setgid(id)
process.setgroups(groups)
process.setuid(id)
process.setSourceMapsEnabled(val)
process.setUncaughtExceptionCaptureCallback(fn)
process.sourceMapsEnabled
process.stderr
process.stdin
process.stdout
process.throwDeprecation
process.title
process.traceDeprecation
process.umask()
process.umask(mask)
process.uptime()
process.version
process.versions
- 退出代码
- 进程
-
导航
- assert 断言
- async_hooks 异步钩子
- async_hooks/context 异步上下文
- buffer 缓冲区
- C++插件
- C/C++插件(使用 Node-API)
- C++嵌入器
- child_process 子进程
- cluster 集群
- CLI 命令行
- console 控制台
- Corepack 核心包
- crypto 加密
- crypto/webcrypto 网络加密
- debugger 调试器
- deprecation 弃用
- dgram 数据报
- diagnostics_channel 诊断通道
- dns 域名服务器
- domain 域
- Error 错误
- events 事件触发器
- fs 文件系统
- global 全局变量
- http 超文本传输协议
- http2 超文本传输协议 2.0
- https 安全超文本传输协议
- inspector 检查器
- Intl 国际化
- module 模块
- module/cjs CommonJS 模块
- module/esm ECMAScript 模块
- module/package 包模块
- module/typescript TS 模块
- net 网络
- os 操作系统
- path 路径
- perf_hooks 性能钩子
- permission 权限
- process 进程
- punycode 域名代码
- querystring 查询字符串
- readline 逐行读取
- repl 交互式解释器
- report 诊断报告
- sea 单个可执行应用程序
- 其他版本
进程#
¥Process
源代码: lib/process.js
process
对象提供有关当前 Node.js 进程的信息并对其进行控制。
¥The process
object provides information about, and control over, the current
Node.js process.
import process from 'node:process';
const process = require('node:process');
进程事件#
¥Process events
process
对象是 EventEmitter
的实例。
¥The process
object is an instance of EventEmitter
.
事件:'beforeExit'
#
¥Event: 'beforeExit'
当 Node.js 清空其事件循环并且没有额外的工作要安排时,则会触发 'beforeExit'
事件。通常情况下,当没有工作要调度时,Node.js 进程会退出,但是注册在 'beforeExit'
事件上的监听器可以进行异步的调用,从而使 Node.js 进程继续。
¥The 'beforeExit'
event is emitted when Node.js empties its event loop and has
no additional work to schedule. Normally, the Node.js process will exit when
there is no work scheduled, but a listener registered on the 'beforeExit'
event can make asynchronous calls, and thereby cause the Node.js process to
continue.
调用监听器回调函数时将 process.exitCode
的值作为唯一的参数传入。
¥The listener callback function is invoked with the value of
process.exitCode
passed as the only argument.
对于导致显式终止的条件,例如调用 process.exit()
或未捕获的异常,不会触发 'beforeExit'
事件。
¥The 'beforeExit'
event is not emitted for conditions causing explicit
termination, such as calling process.exit()
or uncaught exceptions.
'beforeExit'
不应用作 'exit'
事件的替代,除非打算安排额外的工作。
¥The 'beforeExit'
should not be used as an alternative to the 'exit'
event
unless the intention is to schedule additional work.
import process from 'node:process';
process.on('beforeExit', (code) => {
console.log('Process beforeExit event with code: ', code);
});
process.on('exit', (code) => {
console.log('Process exit event with code: ', code);
});
console.log('This message is displayed first.');
// Prints:
// This message is displayed first.
// Process beforeExit event with code: 0
// Process exit event with code: 0
const process = require('node:process');
process.on('beforeExit', (code) => {
console.log('Process beforeExit event with code: ', code);
});
process.on('exit', (code) => {
console.log('Process exit event with code: ', code);
});
console.log('This message is displayed first.');
// Prints:
// This message is displayed first.
// Process beforeExit event with code: 0
// Process exit event with code: 0
事件:'disconnect'
#
¥Event: 'disconnect'
如果 Node.js 进程是使用 IPC 通道生成的(请参阅 子进程 和 集群 文档),则当 IPC 通道关闭时将触发 'disconnect'
事件。
¥If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster documentation), the 'disconnect'
event will be emitted when
the IPC channel is closed.
事件:'exit'
#
¥Event: 'exit'
code
<integer>
当 Node.js 进程由于以下任一原因即将退出时,则会触发 'exit'
事件:
¥The 'exit'
event is emitted when the Node.js process is about to exit as a
result of either:
-
process.exit()
方法被显式调用;¥The
process.exit()
method being called explicitly; -
Node.js 事件循环不再需要执行任何额外的工作。
¥The Node.js event loop no longer having any additional work to perform.
此时没有办法阻止事件循环的退出,一旦所有 'exit'
监听器都运行完毕,则 Node.js 进程将终止。
¥There is no way to prevent the exiting of the event loop at this point, and once
all 'exit'
listeners have finished running the Node.js process will terminate.
监听器回调函数使用 process.exitCode
属性指定的退出码或传给 process.exit()
方法的 exitCode
参数调用。
¥The listener callback function is invoked with the exit code specified either
by the process.exitCode
property, or the exitCode
argument passed to the
process.exit()
method.
import process from 'node:process';
process.on('exit', (code) => {
console.log(`About to exit with code: ${code}`);
});
const process = require('node:process');
process.on('exit', (code) => {
console.log(`About to exit with code: ${code}`);
});
监听器函数必须仅执行同步操作。Node.js 进程将在调用 'exit'
事件监听器之后立即退出,从而使任何仍在事件循环中排队的其他工作被丢弃。例如,在以下示例中,超时永远不会发生:
¥Listener functions must only perform synchronous operations. The Node.js
process will exit immediately after calling the 'exit'
event listeners
causing any additional work still queued in the event loop to be abandoned.
In the following example, for instance, the timeout will never occur:
import process from 'node:process';
process.on('exit', (code) => {
setTimeout(() => {
console.log('This will not run');
}, 0);
});
const process = require('node:process');
process.on('exit', (code) => {
setTimeout(() => {
console.log('This will not run');
}, 0);
});
事件:'message'
#
¥Event: 'message'
-
message
<Object> | <boolean> | <number> | <string> | <null> 已解析的 JSON 对象或可序列化的原始值。¥
message
<Object> | <boolean> | <number> | <string> | <null> a parsed JSON object or a serializable primitive value. -
sendHandle
<net.Server> | <net.Socket>net.Server
或net.Socket
对象,或未定义。¥
sendHandle
<net.Server> | <net.Socket> anet.Server
ornet.Socket
object, or undefined.
如果 Node.js 进程是使用 IPC 通道生成的(请参阅 子进程 和 集群 文档),则只要子进程收到父进程使用 childprocess.send()
发送的消息,就会触发 'message'
事件。
¥If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster documentation), the 'message'
event is emitted whenever a
message sent by a parent process using childprocess.send()
is received by
the child process.
消息经过序列化和解析。结果消息可能与最初发送的消息不同。
¥The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
如果在衍生进程时将 serialization
选项设置为 advanced
,则 message
参数可以包含 JSON 无法表示的数据。有关详细信息,请参阅 child_process
的高级序列化。
¥If the serialization
option was set to advanced
used when spawning the
process, the message
argument can contain data that JSON is not able
to represent.
See Advanced serialization for child_process
for more details.
事件:'multipleResolves'
#
¥Event: 'multipleResolves'
¥Stability: 0 - Deprecated
-
type
<string> 解决类型'resolve'
或'reject'
之一。¥
type
<string> The resolution type. One of'resolve'
or'reject'
. -
promise
<Promise> 不止一次解决或拒绝的 promise。¥
promise
<Promise> The promise that resolved or rejected more than once. -
value
<any> 在原始解决之后解决或拒绝 promise 的值。¥
value
<any> The value with which the promise was either resolved or rejected after the original resolve.
每当 Promise
满足以下任一条件时,就会触发 'multipleResolves'
事件:
¥The 'multipleResolves'
event is emitted whenever a Promise
has been either:
-
解决了不止一次。
¥Resolved more than once.
-
拒绝了不止一次。
¥Rejected more than once.
-
解决后拒绝。
¥Rejected after resolve.
-
拒绝后解决。
¥Resolved after reject.
这对于在使用 Promise
构造函数时跟踪应用中的潜在错误很有用,因为多个解决被静默吞下。但是,此事件的发生并不一定表示错误。例如,Promise.race()
可以触发 'multipleResolves'
事件。
¥This is useful for tracking potential errors in an application while using the
Promise
constructor, as multiple resolutions are silently swallowed. However,
the occurrence of this event does not necessarily indicate an error. For
example, Promise.race()
can trigger a 'multipleResolves'
event.
由于在上面的 Promise.race()
示例这样的情况下事件的不可靠性,它已被弃用。
¥Because of the unreliability of the event in cases like the
Promise.race()
example above it has been deprecated.
import process from 'node:process';
process.on('multipleResolves', (type, promise, reason) => {
console.error(type, promise, reason);
setImmediate(() => process.exit(1));
});
async function main() {
try {
return await new Promise((resolve, reject) => {
resolve('First call');
resolve('Swallowed resolve');
reject(new Error('Swallowed reject'));
});
} catch {
throw new Error('Failed');
}
}
main().then(console.log);
// resolve: Promise { 'First call' } 'Swallowed resolve'
// reject: Promise { 'First call' } Error: Swallowed reject
// at Promise (*)
// at new Promise (<anonymous>)
// at main (*)
// First call
const process = require('node:process');
process.on('multipleResolves', (type, promise, reason) => {
console.error(type, promise, reason);
setImmediate(() => process.exit(1));
});
async function main() {
try {
return await new Promise((resolve, reject) => {
resolve('First call');
resolve('Swallowed resolve');
reject(new Error('Swallowed reject'));
});
} catch {
throw new Error('Failed');
}
}
main().then(console.log);
// resolve: Promise { 'First call' } 'Swallowed resolve'
// reject: Promise { 'First call' } Error: Swallowed reject
// at Promise (*)
// at new Promise (<anonymous>)
// at main (*)
// First call
事件:'rejectionHandled'
#
¥Event: 'rejectionHandled'
每当 Promise
被拒绝并且错误句柄被附加到它(例如使用 promise.catch()
)晚于一轮 Node.js 事件循环时,则 'rejectionHandled'
事件就会触发。
¥The 'rejectionHandled'
event is emitted whenever a Promise
has been rejected
and an error handler was attached to it (using promise.catch()
, for
example) later than one turn of the Node.js event loop.
Promise
对象会在 'unhandledRejection'
事件中先处理,但在处理过程中获得了拒绝句柄。
¥The Promise
object would have previously been emitted in an
'unhandledRejection'
event, but during the course of processing gained a
rejection handler.
对于 Promise
链,没有始终可以处理拒绝的顶层概念。由于本质上是异步的,Promise
拒绝可以在未来的某个时间点处理,可能比触发 'unhandledRejection'
事件所需的事件循环轮询要晚得多。
¥There is no notion of a top level for a Promise
chain at which rejections can
always be handled. Being inherently asynchronous in nature, a Promise
rejection can be handled at a future point in time, possibly much later than
the event loop turn it takes for the 'unhandledRejection'
event to be emitted.
另一种表述方式是,与同步代码中未处理的异常列表不断增长不同,promise 中未处理的拒绝列表可能会不断增长和缩小。
¥Another way of stating this is that, unlike in synchronous code where there is an ever-growing list of unhandled exceptions, with Promises there can be a growing-and-shrinking list of unhandled rejections.
在同步代码中,当未处理的异常列表增长时,会触发 'uncaughtException'
事件。
¥In synchronous code, the 'uncaughtException'
event is emitted when the list of
unhandled exceptions grows.
在异步代码中,当未处理的拒绝列表增长时,会触发 'unhandledRejection'
事件,当未处理的拒绝列表缩小时,会触发 'rejectionHandled'
事件。
¥In asynchronous code, the 'unhandledRejection'
event is emitted when the list
of unhandled rejections grows, and the 'rejectionHandled'
event is emitted
when the list of unhandled rejections shrinks.
import process from 'node:process';
const unhandledRejections = new Map();
process.on('unhandledRejection', (reason, promise) => {
unhandledRejections.set(promise, reason);
});
process.on('rejectionHandled', (promise) => {
unhandledRejections.delete(promise);
});
const process = require('node:process');
const unhandledRejections = new Map();
process.on('unhandledRejection', (reason, promise) => {
unhandledRejections.set(promise, reason);
});
process.on('rejectionHandled', (promise) => {
unhandledRejections.delete(promise);
});
在这个例子中,unhandledRejections
Map
将随着时间的推移而增长和缩小,反映了开始未处理然后变成处理的拒绝。可以定期在错误日志中记录此类错误(这可能最适合长时间运行的应用)或在进程退出时(这可能对脚本最方便)。
¥In this example, the unhandledRejections
Map
will grow and shrink over time,
reflecting rejections that start unhandled and then become handled. It is
possible to record such errors in an error log, either periodically (which is
likely best for long-running application) or upon process exit (which is likely
most convenient for scripts).
事件:'workerMessage'
#
¥Event: 'workerMessage'
-
value
<any> 使用postMessageToThread()
传输的值。¥
value
<any> A value transmitted usingpostMessageToThread()
. -
source
<number> 主线程的传输工作线程 ID 或0
。¥
source
<number> The transmitting worker thread ID or0
for the main thread.
对于另一方使用 postMessageToThread()
发送的任何传入消息,都会触发 'workerMessage'
事件。
¥The 'workerMessage'
event is emitted for any incoming message send by the other
party by using postMessageToThread()
.
事件:'uncaughtException'
#
¥Event: 'uncaughtException'
-
err
<Error> 未捕获的异常。¥
err
<Error> The uncaught exception. -
origin
<string> 指示异常是源自未处理的拒绝还是源自同步错误。可以是'uncaughtException'
或'unhandledRejection'
。后者用于在基于Promise
的异步上下文中发生异常(或者如果Promise
被拒绝)并且--unhandled-rejections
标志设置为strict
或throw
(这是默认值)并且拒绝未被处理,或者当拒绝发生在命令行入口点的 ES 模块静态加载阶段。¥
origin
<string> Indicates if the exception originates from an unhandled rejection or from a synchronous error. Can either be'uncaughtException'
or'unhandledRejection'
. The latter is used when an exception happens in aPromise
based async context (or if aPromise
is rejected) and--unhandled-rejections
flag set tostrict
orthrow
(which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.
当未捕获的 JavaScript 异常一直冒泡回到事件循环时,则会触发 'uncaughtException'
事件。默认情况下,Node.js 通过将堆栈跟踪打印到 stderr
并以代码 1 退出,覆盖任何先前设置的 process.exitCode
来处理此类异常。为 'uncaughtException'
事件添加句柄会覆盖此默认行为。或者,更改 'uncaughtException'
处理程序中的 process.exitCode
,这将导致进程以提供的退出码退出。否则,在存在此类句柄的情况下,进程将以 0 退出。
¥The 'uncaughtException'
event is emitted when an uncaught JavaScript
exception bubbles all the way back to the event loop. By default, Node.js
handles such exceptions by printing the stack trace to stderr
and exiting
with code 1, overriding any previously set process.exitCode
.
Adding a handler for the 'uncaughtException'
event overrides this default
behavior. Alternatively, change the process.exitCode
in the
'uncaughtException'
handler which will result in the process exiting with the
provided exit code. Otherwise, in the presence of such handler the process will
exit with 0.
import process from 'node:process';
import fs from 'node:fs';
process.on('uncaughtException', (err, origin) => {
fs.writeSync(
process.stderr.fd,
`Caught exception: ${err}\n` +
`Exception origin: ${origin}\n`,
);
});
setTimeout(() => {
console.log('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
const process = require('node:process');
const fs = require('node:fs');
process.on('uncaughtException', (err, origin) => {
fs.writeSync(
process.stderr.fd,
`Caught exception: ${err}\n` +
`Exception origin: ${origin}\n`,
);
});
setTimeout(() => {
console.log('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
通过安装 'uncaughtExceptionMonitor'
监听器,可以在不覆盖退出进程的默认行为的情况下监视 'uncaughtException'
事件。
¥It is possible to monitor 'uncaughtException'
events without overriding the
default behavior to exit the process by installing a
'uncaughtExceptionMonitor'
listener.
警告:正确使用 'uncaughtException'
#
¥Warning: Using 'uncaughtException'
correctly
'uncaughtException'
是用于异常处理的粗略机制,仅用作最后的手段。该事件不应用作 On Error Resume Next
的等同物。未处理的异常本质上意味着应用处于未定义状态。在没有从异常中正确恢复的情况下尝试恢复应用代码可能会导致其他不可预见和不可预测的问题。
¥'uncaughtException'
is a crude mechanism for exception handling
intended to be used only as a last resort. The event should not be used as
an equivalent to On Error Resume Next
. Unhandled exceptions inherently mean
that an application is in an undefined state. Attempting to resume application
code without properly recovering from the exception can cause additional
unforeseen and unpredictable issues.
从事件句柄中抛出的异常将不会被捕获。而是,该进程将以非零退出码退出,并将打印堆栈跟踪。这是为了避免无限递归。
¥Exceptions thrown from within the event handler will not be caught. Instead the process will exit with a non-zero exit code and the stack trace will be printed. This is to avoid infinite recursion.
尝试在未捕获异常后正常恢复类似于升级计算机时拔掉电源线。十有八九,什么都没有发生。但是第十次,系统损坏了。
¥Attempting to resume normally after an uncaught exception can be similar to pulling out the power cord when upgrading a computer. Nine out of ten times, nothing happens. But the tenth time, the system becomes corrupted.
'uncaughtException'
的正确用法是在关闭进程之前对分配的资源(例如文件描述符、句柄等)执行同步清理。在 'uncaughtException'
之后恢复正常操作是不安全的。
¥The correct use of 'uncaughtException'
is to perform synchronous cleanup
of allocated resources (e.g. file descriptors, handles, etc) before shutting
down the process. It is not safe to resume normal operation after
'uncaughtException'
.
为了以更可靠的方式重新启动崩溃的应用,无论 'uncaughtException'
是否触发,都应该在单独的进程中使用外部监视器来检测应用故障并根据需要恢复或重新启动。
¥To restart a crashed application in a more reliable way, whether
'uncaughtException'
is emitted or not, an external monitor should be employed
in a separate process to detect application failures and recover or restart as
needed.
事件:'uncaughtExceptionMonitor'
#
¥Event: 'uncaughtExceptionMonitor'
-
err
<Error> 未捕获的异常。¥
err
<Error> The uncaught exception. -
origin
<string> 指示异常是源自未处理的拒绝还是源自同步错误。可以是'uncaughtException'
或'unhandledRejection'
。后者用于在基于Promise
的异步上下文中发生异常(或者如果Promise
被拒绝)并且--unhandled-rejections
标志设置为strict
或throw
(这是默认值)并且拒绝未被处理,或者当拒绝发生在命令行入口点的 ES 模块静态加载阶段。¥
origin
<string> Indicates if the exception originates from an unhandled rejection or from synchronous errors. Can either be'uncaughtException'
or'unhandledRejection'
. The latter is used when an exception happens in aPromise
based async context (or if aPromise
is rejected) and--unhandled-rejections
flag set tostrict
orthrow
(which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.
'uncaughtExceptionMonitor'
事件在 'uncaughtException'
事件触发或通过 process.setUncaughtExceptionCaptureCallback()
安装的钩子被调用之前触发。
¥The 'uncaughtExceptionMonitor'
event is emitted before an
'uncaughtException'
event is emitted or a hook installed via
process.setUncaughtExceptionCaptureCallback()
is called.
一旦触发 'uncaughtException'
事件,则安装 'uncaughtExceptionMonitor'
监听器不会更改行为。如果没有安装 'uncaughtException'
监听器,则进程仍然会崩溃。
¥Installing an 'uncaughtExceptionMonitor'
listener does not change the behavior
once an 'uncaughtException'
event is emitted. The process will
still crash if no 'uncaughtException'
listener is installed.
import process from 'node:process';
process.on('uncaughtExceptionMonitor', (err, origin) => {
MyMonitoringTool.logSync(err, origin);
});
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
// Still crashes Node.js
const process = require('node:process');
process.on('uncaughtExceptionMonitor', (err, origin) => {
MyMonitoringTool.logSync(err, origin);
});
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
// Still crashes Node.js
事件:'unhandledRejection'
#
¥Event: 'unhandledRejection'
-
reason
<Error> | <any> Promise 被拒绝的对象(通常是Error
对象)。¥
reason
<Error> | <any> The object with which the promise was rejected (typically anError
object). -
promise
<Promise> 被拒绝的 promise。¥
promise
<Promise> The rejected promise.
每当 Promise
被拒绝并且在事件循环的一个轮询内没有错误句柄附加到 promise 时,则会触发 'unhandledRejection'
事件。使用 Promises 编程时,异常被封装为 "被拒绝的 promise"。拒绝可以使用 promise.catch()
捕获和处理,并通过 Promise
链传播。'unhandledRejection'
事件对于检测和跟踪尚未处理的被拒绝的 promise 很有用。
¥The 'unhandledRejection'
event is emitted whenever a Promise
is rejected and
no error handler is attached to the promise within a turn of the event loop.
When programming with Promises, exceptions are encapsulated as "rejected
promises". Rejections can be caught and handled using promise.catch()
and
are propagated through a Promise
chain. The 'unhandledRejection'
event is
useful for detecting and keeping track of promises that were rejected whose
rejections have not yet been handled.
import process from 'node:process';
process.on('unhandledRejection', (reason, promise) => {
console.log('Unhandled Rejection at:', promise, 'reason:', reason);
// Application specific logging, throwing an error, or other logic here
});
somePromise.then((res) => {
return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`)
}); // No `.catch()` or `.then()`
const process = require('node:process');
process.on('unhandledRejection', (reason, promise) => {
console.log('Unhandled Rejection at:', promise, 'reason:', reason);
// Application specific logging, throwing an error, or other logic here
});
somePromise.then((res) => {
return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`)
}); // No `.catch()` or `.then()`
以下也将触发 'unhandledRejection'
事件被触发:
¥The following will also trigger the 'unhandledRejection'
event to be
emitted:
import process from 'node:process';
function SomeResource() {
// Initially set the loaded status to a rejected promise
this.loaded = Promise.reject(new Error('Resource not yet loaded!'));
}
const resource = new SomeResource();
// no .catch or .then on resource.loaded for at least a turn
const process = require('node:process');
function SomeResource() {
// Initially set the loaded status to a rejected promise
this.loaded = Promise.reject(new Error('Resource not yet loaded!'));
}
const resource = new SomeResource();
// no .catch or .then on resource.loaded for at least a turn
在此示例情况下,可以将拒绝作为开发者错误进行跟踪,这通常是其他 'unhandledRejection'
事件的情况。为了解决此类故障,可以将非操作 .catch(() => { })
句柄附加到 resource.loaded
,这将阻止触发 'unhandledRejection'
事件。
¥In this example case, it is possible to track the rejection as a developer error
as would typically be the case for other 'unhandledRejection'
events. To
address such failures, a non-operational
.catch(() => { })
handler may be attached to
resource.loaded
, which would prevent the 'unhandledRejection'
event from
being emitted.
事件:'warning'
#
¥Event: 'warning'
-
warning
<Error> 警告的主要属性是:¥
warning
<Error> Key properties of the warning are:-
name
<string> 警告的名称。默认值:'Warning'
。¥
name
<string> The name of the warning. Default:'Warning'
. -
message
<string> 系统提供的警告描述。¥
message
<string> A system-provided description of the warning. -
stack
<string> 代码中触发警告的位置的堆栈跟踪。¥
stack
<string> A stack trace to the location in the code where the warning was issued.
-
每当 Node.js 触发进程警告时,则会触发 'warning'
事件。
¥The 'warning'
event is emitted whenever Node.js emits a process warning.
进程警告类似于错误,因为其描述了引起用户注意的异常情况。但是,警告不是正常 Node.js 和 JavaScript 错误处理流程的一部分。Node.js 可以在检测到可能导致次优应用性能、错误或安全漏洞的不良编码实践时触发警告。
¥A process warning is similar to an error in that it describes exceptional conditions that are being brought to the user's attention. However, warnings are not part of the normal Node.js and JavaScript error handling flow. Node.js can emit warnings whenever it detects bad coding practices that could lead to sub-optimal application performance, bugs, or security vulnerabilities.
import process from 'node:process';
process.on('warning', (warning) => {
console.warn(warning.name); // Print the warning name
console.warn(warning.message); // Print the warning message
console.warn(warning.stack); // Print the stack trace
});
const process = require('node:process');
process.on('warning', (warning) => {
console.warn(warning.name); // Print the warning name
console.warn(warning.message); // Print the warning message
console.warn(warning.stack); // Print the stack trace
});
默认情况下,Node.js 会将进程警告打印到 stderr
。--no-warnings
命令行选项可用于抑制默认控制台输出,但 'warning'
事件仍将由 process
对象触发。目前,无法抑制除弃用警告之外的特定警告类型。要抑制弃用警告,请检查 --no-deprecation
标志。
¥By default, Node.js will print process warnings to stderr
. The --no-warnings
command-line option can be used to suppress the default console output but the
'warning'
event will still be emitted by the process
object. Currently, it
is not possible to suppress specific warning types other than deprecation
warnings. To suppress deprecation warnings, check out the --no-deprecation
flag.
以下示例说明了在向事件添加过多监听器时打印到 stderr
的警告:
¥The following example illustrates the warning that is printed to stderr
when
too many listeners have been added to an event:
$ node
> events.defaultMaxListeners = 1;
> process.on('foo', () => {});
> process.on('foo', () => {});
> (node:38638) MaxListenersExceededWarning: Possible EventEmitter memory leak
detected. 2 foo listeners added. Use emitter.setMaxListeners() to increase limit
相比之下,以下示例关闭默认警告输出并向 'warning'
事件添加自定义句柄:
¥In contrast, the following example turns off the default warning output and
adds a custom handler to the 'warning'
event:
$ node --no-warnings
> const p = process.on('warning', (warning) => console.warn('Do not do that!'));
> events.defaultMaxListeners = 1;
> process.on('foo', () => {});
> process.on('foo', () => {});
> Do not do that!
--trace-warnings
命令行选项可用于使警告的默认控制台输出包括警告的完整堆栈跟踪。
¥The --trace-warnings
command-line option can be used to have the default
console output for warnings include the full stack trace of the warning.
使用 --throw-deprecation
命令行标志启动 Node.js 将导致自定义弃用警告作为异常抛出。
¥Launching Node.js using the --throw-deprecation
command-line flag will
cause custom deprecation warnings to be thrown as exceptions.
使用 --trace-deprecation
命令行标志将导致自定义弃用与堆栈跟踪一起打印到 stderr
。
¥Using the --trace-deprecation
command-line flag will cause the custom
deprecation to be printed to stderr
along with the stack trace.
使用 --no-deprecation
命令行标志将抑制自定义弃用的所有报告。
¥Using the --no-deprecation
command-line flag will suppress all reporting
of the custom deprecation.
*-deprecation
命令行标志仅影响使用名称 'DeprecationWarning'
的警告。
¥The *-deprecation
command-line flags only affect warnings that use the name
'DeprecationWarning'
.
触发自定义警告#
¥Emitting custom warnings
请参阅 process.emitWarning()
方法以触发自定义或特定于应用的警告。
¥See the process.emitWarning()
method for issuing
custom or application-specific warnings.
Node.js 警告名称#
¥Node.js warning names
Node.js 触发的警告类型(由 name
属性标识)没有严格的指导方针。可以随时添加新类型的警告。一些最常见的警告类型包括:
¥There are no strict guidelines for warning types (as identified by the name
property) emitted by Node.js. New types of warnings can be added at any time.
A few of the warning types that are most common include:
-
'DeprecationWarning'
- 指示使用已弃用的 Node.js API 或功能。此类警告必须包含标识 弃用码 的'code'
属性。¥
'DeprecationWarning'
- Indicates use of a deprecated Node.js API or feature. Such warnings must include a'code'
property identifying the deprecation code. -
'ExperimentalWarning'
- 指示使用实验性 Node.js API 或功能。必须谨慎使用此类功能,因为它们可能随时更改,并且不受与受支持功能相同的严格语义版本控制和长期支持政策的约束。¥
'ExperimentalWarning'
- Indicates use of an experimental Node.js API or feature. Such features must be used with caution as they may change at any time and are not subject to the same strict semantic-versioning and long-term support policies as supported features. -
'MaxListenersExceededWarning'
- 表示在EventEmitter
或EventTarget
上注册了太多给定事件的监听器。这通常表示内存泄漏。¥
'MaxListenersExceededWarning'
- Indicates that too many listeners for a given event have been registered on either anEventEmitter
orEventTarget
. This is often an indication of a memory leak. -
'TimeoutOverflowWarning'
- 指示已向setTimeout()
或setInterval()
函数提供了无法容纳在 32 位带符号整数中的数值。¥
'TimeoutOverflowWarning'
- Indicates that a numeric value that cannot fit within a 32-bit signed integer has been provided to either thesetTimeout()
orsetInterval()
functions. -
'UnsupportedWarning'
- 指示使用不受支持的选项或功能,这些选项或功能将被忽略而不是被视为错误。一个示例是在使用 HTTP/2 兼容性 API 时使用 HTTP 响应状态消息。¥
'UnsupportedWarning'
- Indicates use of an unsupported option or feature that will be ignored rather than treated as an error. One example is use of the HTTP response status message when using the HTTP/2 compatibility API.
事件:'worker'
#
¥Event: 'worker'
创建新的 <Worker> 线程后会触发 'worker'
事件。
¥The 'worker'
event is emitted after a new <Worker> thread has been created.
信号事件#
¥Signal events
当 Node.js 进程收到信号时,则将触发信号事件。请参阅 signal(7)
以获取标准 POSIX 信号名称的列表,例如 'SIGINT'
、'SIGHUP'
等。
¥Signal events will be emitted when the Node.js process receives a signal. Please
refer to signal(7)
for a listing of standard POSIX signal names such as
'SIGINT'
, 'SIGHUP'
, etc.
信号在 Worker
线程上不可用。
¥Signals are not available on Worker
threads.
信号句柄将接收信号的名称('SIGINT'
、'SIGTERM'
等)作为第一个参数。
¥The signal handler will receive the signal's name ('SIGINT'
,
'SIGTERM'
, etc.) as the first argument.
每个事件的名称将是信号的大写通用名称(例如 'SIGINT'
表示 SIGINT
信号)。
¥The name of each event will be the uppercase common name for the signal (e.g.
'SIGINT'
for SIGINT
signals).
import process from 'node:process';
// Begin reading from stdin so the process does not exit.
process.stdin.resume();
process.on('SIGINT', () => {
console.log('Received SIGINT. Press Control-D to exit.');
});
// Using a single function to handle multiple signals
function handle(signal) {
console.log(`Received ${signal}`);
}
process.on('SIGINT', handle);
process.on('SIGTERM', handle);
const process = require('node:process');
// Begin reading from stdin so the process does not exit.
process.stdin.resume();
process.on('SIGINT', () => {
console.log('Received SIGINT. Press Control-D to exit.');
});
// Using a single function to handle multiple signals
function handle(signal) {
console.log(`Received ${signal}`);
}
process.on('SIGINT', handle);
process.on('SIGTERM', handle);
-
'SIGUSR1'
由 Node.js 保留以启动 debugger。可以安装监听器,但这样做可能会干扰调试器。¥
'SIGUSR1'
is reserved by Node.js to start the debugger. It's possible to install a listener but doing so might interfere with the debugger. -
'SIGTERM'
和'SIGINT'
在非 Windows 平台上具有默认的句柄,其在使用代码128 + signal number
退出之前重置终端模式。如果这些信号之一安装了监听器,则其默认行为将被删除(Node.js 将不再退出)。¥
'SIGTERM'
and'SIGINT'
have default handlers on non-Windows platforms that reset the terminal mode before exiting with code128 + signal number
. If one of these signals has a listener installed, its default behavior will be removed (Node.js will no longer exit). -
'SIGPIPE'
默认情况下忽略。它可以安装监听器。¥
'SIGPIPE'
is ignored by default. It can have a listener installed. -
'SIGHUP'
在 Windows 上是在关闭控制台窗口时生成,在其他平台上是在各种类似条件下生成。参见信号(7)。它可以安装监听器,但是 Node.js 将在大约 10 秒后被 Windows 无条件地终止。在非 Windows 平台上,SIGHUP
的默认行为是终止 Node.js,但一旦安装了监听器,则其默认行为将被删除。¥
'SIGHUP'
is generated on Windows when the console window is closed, and on other platforms under various similar conditions. Seesignal(7)
. It can have a listener installed, however Node.js will be unconditionally terminated by Windows about 10 seconds later. On non-Windows platforms, the default behavior ofSIGHUP
is to terminate Node.js, but once a listener has been installed its default behavior will be removed. -
'SIGTERM'
Windows 上不支持,可以监听。¥
'SIGTERM'
is not supported on Windows, it can be listened on. -
所有平台都支持来自终端的
'SIGINT'
,并且通常可以使用 Ctrl+C 生成(尽管这可能是可配置的)。当 终端原始模式 使能并且使用 Ctrl+C 时不会生成。¥
'SIGINT'
from the terminal is supported on all platforms, and can usually be generated with Ctrl+C (though this may be configurable). It is not generated when terminal raw mode is enabled and Ctrl+C is used. -
在 Windows 上按下 Ctrl+Break 时会传递
'SIGBREAK'
。在非 Windows 平台上,它可以被监听,但无法发送或生成它。¥
'SIGBREAK'
is delivered on Windows when Ctrl+Break is pressed. On non-Windows platforms, it can be listened on, but there is no way to send or generate it. -
'SIGWINCH'
当调整控制台大小时会发送。在 Windows 上,这只会发生在当光标移动时写入控制台,或者当在原始模式下使用可读的终端时。¥
'SIGWINCH'
is delivered when the console has been resized. On Windows, this will only happen on write to the console when the cursor is being moved, or when a readable tty is used in raw mode. -
'SIGKILL'
不能安装监听器,它会无条件地终止所有平台上的 Node.js。¥
'SIGKILL'
cannot have a listener installed, it will unconditionally terminate Node.js on all platforms. -
'SIGSTOP'
不能安装监听器。¥
'SIGSTOP'
cannot have a listener installed. -
'SIGBUS'
、'SIGFPE'
、'SIGSEGV'
和'SIGILL'
,当不使用kill(2)
人为引发时,本质上会使进程处于调用 JS 监听器不安全的状态。这样做可能会导致进程停止响应。¥
'SIGBUS'
,'SIGFPE'
,'SIGSEGV'
, and'SIGILL'
, when not raised artificially usingkill(2)
, inherently leave the process in a state from which it is not safe to call JS listeners. Doing so might cause the process to stop responding. -
0
可以发送来测试进程是否存在,如果进程存在则没影响,如果进程不存在则抛出错误。¥
0
can be sent to test for the existence of a process, it has no effect if the process exists, but will throw an error if the process does not exist.
Windows 不支持信号,因此没有等价的使用信号来终止,但 Node.js 提供了一些对 process.kill()
和 subprocess.kill()
的模拟:
¥Windows does not support signals so has no equivalent to termination by signal,
but Node.js offers some emulation with process.kill()
, and
subprocess.kill()
:
-
发送
SIGINT
、SIGTERM
、和SIGKILL
会导致目标进程无条件的终止,之后子进程会报告进程被信号终止。¥Sending
SIGINT
,SIGTERM
, andSIGKILL
will cause the unconditional termination of the target process, and afterwards, subprocess will report that the process was terminated by signal. -
发送信号
0
可以作为独立于平台的方式来测试进程是否存在。¥Sending signal
0
can be used as a platform independent way to test for the existence of a process.
process.abort()
#
process.abort()
方法会导致 Node.js 进程立即退出并生成一个核心文件。
¥The process.abort()
method causes the Node.js process to exit immediately and
generate a core file.
此特性在 Worker
线程中不可用。
¥This feature is not available in Worker
threads.
process.allowedNodeEnvironmentFlags
#
process.allowedNodeEnvironmentFlags
属性是 NODE_OPTIONS
环境变量中允许的特殊的只读 Set
标志。
¥The process.allowedNodeEnvironmentFlags
property is a special,
read-only Set
of flags allowable within the NODE_OPTIONS
environment variable.
process.allowedNodeEnvironmentFlags
继承了 Set
,但覆盖了 Set.prototype.has
以识别几种不同的可能标志表示。在以下情况下,process.allowedNodeEnvironmentFlags.has()
将返回 true
:
¥process.allowedNodeEnvironmentFlags
extends Set
, but overrides
Set.prototype.has
to recognize several different possible flag
representations. process.allowedNodeEnvironmentFlags.has()
will
return true
in the following cases:
-
标志可以省略前导单 (
-
) 或双 (--
) 破折号;例如,inspect-brk
代表--inspect-brk
,r
代表-r
。¥Flags may omit leading single (
-
) or double (--
) dashes; e.g.,inspect-brk
for--inspect-brk
, orr
for-r
. -
传递给 V8 的标志(如
--v8-options
中所列)可以将一个或多个非前导破折号替换为下划线,反之亦然;例如,--perf_basic_prof
、--perf-basic-prof
、--perf_basic-prof
等。¥Flags passed through to V8 (as listed in
--v8-options
) may replace one or more non-leading dashes for an underscore, or vice-versa; e.g.,--perf_basic_prof
,--perf-basic-prof
,--perf_basic-prof
, etc. -
标志可能包含一个或多个等号 (
=
) 字符;包括第一个等号在内的所有字符都将被忽略;例如,--stack-trace-limit=100
。¥Flags may contain one or more equals (
=
) characters; all characters after and including the first equals will be ignored; e.g.,--stack-trace-limit=100
. -
NODE_OPTIONS
中必须允许标志。¥Flags must be allowable within
NODE_OPTIONS
.
遍历 process.allowedNodeEnvironmentFlags
时,flags 只会出现一次;每个都以一个或多个破折号开头。传给 V8 的标志将包含下划线而不是非前导破折号:
¥When iterating over process.allowedNodeEnvironmentFlags
, flags will
appear only once; each will begin with one or more dashes. Flags
passed through to V8 will contain underscores instead of non-leading
dashes:
import { allowedNodeEnvironmentFlags } from 'node:process';
allowedNodeEnvironmentFlags.forEach((flag) => {
// -r
// --inspect-brk
// --abort_on_uncaught_exception
// ...
});
const { allowedNodeEnvironmentFlags } = require('node:process');
allowedNodeEnvironmentFlags.forEach((flag) => {
// -r
// --inspect-brk
// --abort_on_uncaught_exception
// ...
});
process.allowedNodeEnvironmentFlags
的方法 add()
、clear()
和 delete()
什么都不做,会静默失败。
¥The methods add()
, clear()
, and delete()
of
process.allowedNodeEnvironmentFlags
do nothing, and will fail
silently.
如果 Node.js 是在没有 NODE_OPTIONS
支持的情况下编译的(如 process.config
所示),process.allowedNodeEnvironmentFlags
将包含允许的内容。
¥If Node.js was compiled without NODE_OPTIONS
support (shown in
process.config
), process.allowedNodeEnvironmentFlags
will
contain what would have been allowable.
process.arch
#
为其编译 Node.js 二进制文件的操作系统 CPU 架构。可能的值是:'arm'
、'arm64'
、'ia32'
、'loong64'
、'mips'
、'mipsel'
、'ppc'
、'ppc64'
、'riscv64'
、's390'
、's390x'
和 'x64'
。
¥The operating system CPU architecture for which the Node.js binary was compiled.
Possible values are: 'arm'
, 'arm64'
, 'ia32'
, 'loong64'
, 'mips'
,
'mipsel'
, 'ppc'
, 'ppc64'
, 'riscv64'
, 's390'
, 's390x'
, and 'x64'
.
import { arch } from 'node:process';
console.log(`This processor architecture is ${arch}`);
const { arch } = require('node:process');
console.log(`This processor architecture is ${arch}`);
process.argv
#
process.argv
属性返回数组,其中包含启动 Node.js 进程时传入的命令行参数。第一个元素将是 process.execPath
。如果需要访问 argv[0]
的原始值,请参阅 process.argv0
。第二个元素将是正在执行的 JavaScript 文件的路径。其余元素将是任何其他命令行参数。
¥The process.argv
property returns an array containing the command-line
arguments passed when the Node.js process was launched. The first element will
be process.execPath
. See process.argv0
if access to the original value
of argv[0]
is needed. The second element will be the path to the JavaScript
file being executed. The remaining elements will be any additional command-line
arguments.
例如,假设 process-args.js
有以下脚本:
¥For example, assuming the following script for process-args.js
:
import { argv } from 'node:process';
// print process.argv
argv.forEach((val, index) => {
console.log(`${index}: ${val}`);
});
const { argv } = require('node:process');
// print process.argv
argv.forEach((val, index) => {
console.log(`${index}: ${val}`);
});
以如下方式启动 Node.js 进程:
¥Launching the Node.js process as:
node process-args.js one two=three four
将生成输出:
¥Would generate the output:
0: /usr/local/bin/node
1: /Users/mjr/work/node/process-args.js
2: one
3: two=three
4: four
process.argv0
#
process.argv0
属性存储了 Node.js 启动时传入的 argv[0]
原始值的只读副本。
¥The process.argv0
property stores a read-only copy of the original value of
argv[0]
passed when Node.js starts.
$ bash -c 'exec -a customArgv0 ./node'
> process.argv[0]
'/Volumes/code/external/node/out/Release/node'
> process.argv0
'customArgv0'
process.channel
#
如果 Node.js 进程是使用 IPC 通道生成的(请参阅 子进程 文档),则 process.channel
属性是对 IPC 通道的引用。如果不存在 IPC 通道,则此属性为 undefined
。
¥If the Node.js process was spawned with an IPC channel (see the
Child Process documentation), the process.channel
property is a reference to the IPC channel. If no IPC channel exists, this
property is undefined
.
process.channel.ref()
#
如果之前已调用过 .unref()
,则此方法使 IPC 通道保持进程的事件循环运行。
¥This method makes the IPC channel keep the event loop of the process
running if .unref()
has been called before.
通常,这是通过 process
对象上的 'disconnect'
和 'message'
监听器的数量来管理的。但是,此方法可用于显式请求特定行为。
¥Typically, this is managed through the number of 'disconnect'
and 'message'
listeners on the process
object. However, this method can be used to
explicitly request a specific behavior.
process.channel.unref()
#
此方法使 IPC 通道不会保持进程的事件循环运行,并且即使在通道打开时也让它完成。
¥This method makes the IPC channel not keep the event loop of the process running, and lets it finish even while the channel is open.
通常,这是通过 process
对象上的 'disconnect'
和 'message'
监听器的数量来管理的。但是,此方法可用于显式请求特定行为。
¥Typically, this is managed through the number of 'disconnect'
and 'message'
listeners on the process
object. However, this method can be used to
explicitly request a specific behavior.
process.chdir(directory)
#
directory
<string>
process.chdir()
方法更改 Node.js 进程的当前工作目录,如果失败则抛出异常(例如,如果指定的 directory
不存在)。
¥The process.chdir()
method changes the current working directory of the
Node.js process or throws an exception if doing so fails (for instance, if
the specified directory
does not exist).
import { chdir, cwd } from 'node:process';
console.log(`Starting directory: ${cwd()}`);
try {
chdir('/tmp');
console.log(`New directory: ${cwd()}`);
} catch (err) {
console.error(`chdir: ${err}`);
}
const { chdir, cwd } = require('node:process');
console.log(`Starting directory: ${cwd()}`);
try {
chdir('/tmp');
console.log(`New directory: ${cwd()}`);
} catch (err) {
console.error(`chdir: ${err}`);
}
此特性在 Worker
线程中不可用。
¥This feature is not available in Worker
threads.
process.config
#
process.config
属性返回一个冻结的 Object
,其中包含用于编译当前 Node.js 可执行文件的配置选项的 JavaScript 表示。这与运行 ./configure
脚本时生成的 config.gypi
文件相同。
¥The process.config
property returns a frozen Object
containing the
JavaScript representation of the configure options used to compile the current
Node.js executable. This is the same as the config.gypi
file that was produced
when running the ./configure
script.
可能的输出示例如下所示:
¥An example of the possible output looks like:
{
target_defaults:
{ cflags: [],
default_configuration: 'Release',
defines: [],
include_dirs: [],
libraries: [] },
variables:
{
host_arch: 'x64',
napi_build_version: 5,
node_install_npm: 'true',
node_prefix: '',
node_shared_cares: 'false',
node_shared_http_parser: 'false',
node_shared_libuv: 'false',
node_shared_zlib: 'false',
node_use_openssl: 'true',
node_shared_openssl: 'false',
target_arch: 'x64',
v8_use_snapshot: 1
}
}
process.connected
#
如果 Node.js 进程是使用 IPC 通道生成的(请参阅 子进程 和 集群 文档),只要连接了 IPC 通道,process.connected
属性就会返回 true
,并在调用 process.disconnect()
后返回 false
。
¥If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster documentation), the process.connected
property will return
true
so long as the IPC channel is connected and will return false
after
process.disconnect()
is called.
一旦 process.connected
为 false
,就不能再使用 process.send()
通过 IPC 通道发送消息。
¥Once process.connected
is false
, it is no longer possible to send messages
over the IPC channel using process.send()
.
process.constrainedMemory()
#
¥Stability: 1 - Experimental
根据操作系统施加的限制获取进程可用的内存量(以字节为单位)。如果没有这样的约束,或者约束未知,则返回 0
。
¥Gets the amount of memory available to the process (in bytes) based on
limits imposed by the OS. If there is no such constraint, or the constraint
is unknown, 0
is returned.
有关详细信息,请参阅 uv_get_constrained_memory
。
¥See uv_get_constrained_memory
for more
information.
process.availableMemory()
#
¥Stability: 1 - Experimental
获取进程仍可用的空闲内存量(以字节为单位)。
¥Gets the amount of free memory that is still available to the process (in bytes).
有关详细信息,请参阅 uv_get_available_memory
。
¥See uv_get_available_memory
for more
information.
process.cpuUsage([previousValue])
#
-
previousValue
<Object> 先前调用process.cpuUsage()
的返回值¥
previousValue
<Object> A previous return value from callingprocess.cpuUsage()
-
返回:<Object>
¥Returns: <Object>
process.cpuUsage()
方法在具有属性 user
和 system
的对象中返回当前进程的用户和系统 CPU 时间使用情况,其值为微秒值(百万分之一秒)。这些值分别测量在用户和系统代码中花费的时间,如果多个 CPU 内核为此进程执行工作,则最终可能会大于实际经过的时间。
¥The process.cpuUsage()
method returns the user and system CPU time usage of
the current process, in an object with properties user
and system
, whose
values are microsecond values (millionth of a second). These values measure time
spent in user and system code respectively, and may end up being greater than
actual elapsed time if multiple CPU cores are performing work for this process.
先前调用 process.cpuUsage()
的结果可以作为参数传给函数,以获取差异读数。
¥The result of a previous call to process.cpuUsage()
can be passed as the
argument to the function, to get a diff reading.
import { cpuUsage } from 'node:process';
const startUsage = cpuUsage();
// { user: 38579, system: 6986 }
// spin the CPU for 500 milliseconds
const now = Date.now();
while (Date.now() - now < 500);
console.log(cpuUsage(startUsage));
// { user: 514883, system: 11226 }
const { cpuUsage } = require('node:process');
const startUsage = cpuUsage();
// { user: 38579, system: 6986 }
// spin the CPU for 500 milliseconds
const now = Date.now();
while (Date.now() - now < 500);
console.log(cpuUsage(startUsage));
// { user: 514883, system: 11226 }
process.cwd()
#
process.cwd()
方法返回 Node.js 进程的当前工作目录。
¥The process.cwd()
method returns the current working directory of the Node.js
process.
import { cwd } from 'node:process';
console.log(`Current directory: ${cwd()}`);
const { cwd } = require('node:process');
console.log(`Current directory: ${cwd()}`);
process.debugPort
#
启用时 Node.js 调试器使用的端口。
¥The port used by the Node.js debugger when enabled.
import process from 'node:process';
process.debugPort = 5858;
const process = require('node:process');
process.debugPort = 5858;
process.disconnect()
#
如果 Node.js 进程是使用 IPC 通道生成的(请参阅 子进程 和 集群 文档),process.disconnect()
方法将关闭到父进程的 IPC 通道,允许子进程在没有其他连接保持活动时正常退出 .
¥If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster documentation), the process.disconnect()
method will close the
IPC channel to the parent process, allowing the child process to exit gracefully
once there are no other connections keeping it alive.
调用 process.disconnect()
的效果和从父进程调用 ChildProcess.disconnect()
是一样的。
¥The effect of calling process.disconnect()
is the same as calling
ChildProcess.disconnect()
from the parent process.
如果 Node.js 进程不是使用 IPC 通道衍生,则 process.disconnect()
将是 undefined
。
¥If the Node.js process was not spawned with an IPC channel,
process.disconnect()
will be undefined
.
process.dlopen(module, filename[, flags])
#
-
module
<Object> -
filename
<string> -
flags
<os.constants.dlopen> 默认值:os.constants.dlopen.RTLD_LAZY
¥
flags
<os.constants.dlopen> Default:os.constants.dlopen.RTLD_LAZY
process.dlopen()
方法允许动态加载共享对象。require()
主要用于加载 C++ 插件,除非特殊情况,否则不应直接使用。换句话说,require()
应该优先于 process.dlopen()
,除非有特定的原因,例如自定义 dlopen 标志或从 ES 模块加载。
¥The process.dlopen()
method allows dynamically loading shared objects. It is
primarily used by require()
to load C++ Addons, and should not be used
directly, except in special cases. In other words, require()
should be
preferred over process.dlopen()
unless there are specific reasons such as
custom dlopen flags or loading from ES modules.
flags
参数是整数,允许指定 dlopen 行为。有关详细信息,请参阅 os.constants.dlopen
文档。
¥The flags
argument is an integer that allows to specify dlopen
behavior. See the os.constants.dlopen
documentation for details.
调用 process.dlopen()
时的一个重要要求是必须传入 module
实例。然后可以通过 module.exports
访问由 C++ 插件导出的函数。
¥An important requirement when calling process.dlopen()
is that the module
instance must be passed. Functions exported by the C++ Addon are then
accessible via module.exports
.
下面的示例显示了如何加载名为 local.node
的 C++ 插件,该插件导出 foo
函数。通过传入 RTLD_NOW
常量,在调用返回之前加载所有符号。在此示例中,假定常量可用。
¥The example below shows how to load a C++ Addon, named local.node
,
that exports a foo
function. All the symbols are loaded before
the call returns, by passing the RTLD_NOW
constant. In this example
the constant is assumed to be available.
import { dlopen } from 'node:process';
import { constants } from 'node:os';
import { fileURLToPath } from 'node:url';
const module = { exports: {} };
dlopen(module, fileURLToPath(new URL('local.node', import.meta.url)),
constants.dlopen.RTLD_NOW);
module.exports.foo();
const { dlopen } = require('node:process');
const { constants } = require('node:os');
const { join } = require('node:path');
const module = { exports: {} };
dlopen(module, join(__dirname, 'local.node'), constants.dlopen.RTLD_NOW);
module.exports.foo();
process.emitWarning(warning[, options])
#
-
options
<Object>-
type
<string> 当warning
是String
时,type
是用于触发的警告类型的名称。默认值:'Warning'
。¥
type
<string> Whenwarning
is aString
,type
is the name to use for the type of warning being emitted. Default:'Warning'
. -
code
<string> 触发的警告实例的唯一标识符。¥
code
<string> A unique identifier for the warning instance being emitted. -
ctor
<Function> 当warning
为String
时,ctor
是可选函数,用于限制生成的堆栈跟踪。默认值:process.emitWarning
。¥
ctor
<Function> Whenwarning
is aString
,ctor
is an optional function used to limit the generated stack trace. Default:process.emitWarning
. -
detail
<string> 要包含在错误中的额外文本。¥
detail
<string> Additional text to include with the error.
-
process.emitWarning()
方法可用于触发自定义或特定于应用的进程警告。这些可以通过向 'warning'
事件添加句柄来监听。
¥The process.emitWarning()
method can be used to emit custom or application
specific process warnings. These can be listened for by adding a handler to the
'warning'
event.
import { emitWarning } from 'node:process';
// Emit a warning with a code and additional detail.
emitWarning('Something happened!', {
code: 'MY_WARNING',
detail: 'This is some additional information',
});
// Emits:
// (node:56338) [MY_WARNING] Warning: Something happened!
// This is some additional information
const { emitWarning } = require('node:process');
// Emit a warning with a code and additional detail.
emitWarning('Something happened!', {
code: 'MY_WARNING',
detail: 'This is some additional information',
});
// Emits:
// (node:56338) [MY_WARNING] Warning: Something happened!
// This is some additional information
在此示例中,Error
对象由 process.emitWarning()
在内部生成并传给 'warning'
句柄。
¥In this example, an Error
object is generated internally by
process.emitWarning()
and passed through to the
'warning'
handler.
import process from 'node:process';
process.on('warning', (warning) => {
console.warn(warning.name); // 'Warning'
console.warn(warning.message); // 'Something happened!'
console.warn(warning.code); // 'MY_WARNING'
console.warn(warning.stack); // Stack trace
console.warn(warning.detail); // 'This is some additional information'
});
const process = require('node:process');
process.on('warning', (warning) => {
console.warn(warning.name); // 'Warning'
console.warn(warning.message); // 'Something happened!'
console.warn(warning.code); // 'MY_WARNING'
console.warn(warning.stack); // Stack trace
console.warn(warning.detail); // 'This is some additional information'
});
如果 warning
作为 Error
对象传入,则忽略 options
参数。
¥If warning
is passed as an Error
object, the options
argument is ignored.
process.emitWarning(warning[, type[, code]][, ctor])
#
-
type
<string> 当warning
是String
时,type
是用于触发的警告类型的名称。默认值:'Warning'
。¥
type
<string> Whenwarning
is aString
,type
is the name to use for the type of warning being emitted. Default:'Warning'
. -
code
<string> 触发的警告实例的唯一标识符。¥
code
<string> A unique identifier for the warning instance being emitted. -
ctor
<Function> 当warning
为String
时,ctor
是可选函数,用于限制生成的堆栈跟踪。默认值:process.emitWarning
。¥
ctor
<Function> Whenwarning
is aString
,ctor
is an optional function used to limit the generated stack trace. Default:process.emitWarning
.
process.emitWarning()
方法可用于触发自定义或特定于应用的进程警告。这些可以通过向 'warning'
事件添加句柄来监听。
¥The process.emitWarning()
method can be used to emit custom or application
specific process warnings. These can be listened for by adding a handler to the
'warning'
event.
import { emitWarning } from 'node:process';
// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
const { emitWarning } = require('node:process');
// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
import { emitWarning } from 'node:process';
// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
const { emitWarning } = require('node:process');
// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
import { emitWarning } from 'node:process';
emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
const { emitWarning } = require('node:process');
process.emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
在前面的每个示例中,Error
对象由 process.emitWarning()
在内部生成并传给 'warning'
句柄。
¥In each of the previous examples, an Error
object is generated internally by
process.emitWarning()
and passed through to the 'warning'
handler.
import process from 'node:process';
process.on('warning', (warning) => {
console.warn(warning.name);
console.warn(warning.message);
console.warn(warning.code);
console.warn(warning.stack);
});
const process = require('node:process');
process.on('warning', (warning) => {
console.warn(warning.name);
console.warn(warning.message);
console.warn(warning.code);
console.warn(warning.stack);
});
如果 warning
作为 Error
对象传入,则它将被不加修改地传给 'warning'
事件句柄(并且可选的 type
、code
和 ctor
参数将被忽略):
¥If warning
is passed as an Error
object, it will be passed through to the
'warning'
event handler unmodified (and the optional type
,
code
and ctor
arguments will be ignored):
import { emitWarning } from 'node:process';
// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';
emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
const { emitWarning } = require('node:process');
// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';
emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
如果 warning
不是字符串或 Error
对象,则抛出 TypeError
。
¥A TypeError
is thrown if warning
is anything other than a string or Error
object.
虽然进程警告使用 Error
对象,但进程警告机制并不能替代正常的错误处理机制。
¥While process warnings use Error
objects, the process warning
mechanism is not a replacement for normal error handling mechanisms.
如果警告 type
为 'DeprecationWarning'
,则执行以下额外处理:
¥The following additional handling is implemented if the warning type
is
'DeprecationWarning'
:
-
如果使用
--throw-deprecation
命令行标志,则弃用警告将作为异常抛出,而不是作为事件触发。¥If the
--throw-deprecation
command-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event. -
如果使用
--no-deprecation
命令行标志,则会取消弃用警告。¥If the
--no-deprecation
command-line flag is used, the deprecation warning is suppressed. -
如果使用
--trace-deprecation
命令行标志,则弃用警告将与完整堆栈跟踪一起打印到stderr
。¥If the
--trace-deprecation
command-line flag is used, the deprecation warning is printed tostderr
along with the full stack trace.
避免重复警告#
¥Avoiding duplicate warnings
作为最佳实践,每个进程只应触发一次警告。为此,则将 emitWarning()
放在布尔值后面。
¥As a best practice, warnings should be emitted only once per process. To do
so, place the emitWarning()
behind a boolean.
import { emitWarning } from 'node:process';
function emitMyWarning() {
if (!emitMyWarning.warned) {
emitMyWarning.warned = true;
emitWarning('Only warn once!');
}
}
emitMyWarning();
// Emits: (node: 56339) Warning: Only warn once!
emitMyWarning();
// Emits nothing
const { emitWarning } = require('node:process');
function emitMyWarning() {
if (!emitMyWarning.warned) {
emitMyWarning.warned = true;
emitWarning('Only warn once!');
}
}
emitMyWarning();
// Emits: (node: 56339) Warning: Only warn once!
emitMyWarning();
// Emits nothing
process.env
#
process.env
属性返回包含用户环境的对象。参见环境(7)。
¥The process.env
property returns an object containing the user environment.
See environ(7)
.
此对象的示例如下所示:
¥An example of this object looks like:
{
TERM: 'xterm-256color',
SHELL: '/usr/local/bin/bash',
USER: 'maciej',
PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
PWD: '/Users/maciej',
EDITOR: 'vim',
SHLVL: '1',
HOME: '/Users/maciej',
LOGNAME: 'maciej',
_: '/usr/local/bin/node'
}
可以修改此对象,但此类修改不会反映在 Node.js 进程之外,或反映到其他 Worker
线程(除非显示请求)。换句话说,以下示例将不起作用:
¥It is possible to modify this object, but such modifications will not be
reflected outside the Node.js process, or (unless explicitly requested)
to other Worker
threads.
In other words, the following example would not work:
node -e 'process.env.foo = "bar"' && echo $foo
但是以下示例则将起作用:
¥While the following will:
import { env } from 'node:process';
env.foo = 'bar';
console.log(env.foo);
const { env } = require('node:process');
env.foo = 'bar';
console.log(env.foo);
在 process.env
上分配属性会将值隐式转换为字符串。此行为已弃用。当值不是字符串、数字或布尔值时,Node.js 的未来版本可能会抛出错误。
¥Assigning a property on process.env
will implicitly convert the value
to a string. This behavior is deprecated. Future versions of Node.js may
throw an error when the value is not a string, number, or boolean.
import { env } from 'node:process';
env.test = null;
console.log(env.test);
// => 'null'
env.test = undefined;
console.log(env.test);
// => 'undefined'
const { env } = require('node:process');
env.test = null;
console.log(env.test);
// => 'null'
env.test = undefined;
console.log(env.test);
// => 'undefined'
使用 delete
从 process.env
中删除属性。
¥Use delete
to delete a property from process.env
.
import { env } from 'node:process';
env.TEST = 1;
delete env.TEST;
console.log(env.TEST);
// => undefined
const { env } = require('node:process');
env.TEST = 1;
delete env.TEST;
console.log(env.TEST);
// => undefined
在 Windows 操作系统上,环境变量不区分大小写。
¥On Windows operating systems, environment variables are case-insensitive.
import { env } from 'node:process';
env.TEST = 1;
console.log(env.test);
// => 1
const { env } = require('node:process');
env.TEST = 1;
console.log(env.test);
// => 1
除非在创建 Worker
实例时显式地指定,否则每个 Worker
线程都有自己的 process.env
副本,基于其父线程的 process.env
,或任何指定为 Worker
构造函数的 env
选项。对 process.env
的更改不会跨 Worker
线程可见,只有主线程可以进行对操作系统或原生插件可见的更改。在 Windows 上,与主线程不同,Worker
实例上的 process.env
副本以区分大小写的方式运行。
¥Unless explicitly specified when creating a Worker
instance,
each Worker
thread has its own copy of process.env
, based on its
parent thread's process.env
, or whatever was specified as the env
option
to the Worker
constructor. Changes to process.env
will not be visible
across Worker
threads, and only the main thread can make changes that
are visible to the operating system or to native add-ons. On Windows, a copy of
process.env
on a Worker
instance operates in a case-sensitive manner
unlike the main thread.
process.execArgv
#
process.execArgv
属性返回 Node.js 进程启动时传入的一组特定于 Node.js 的命令行选项。这些选项不会出现在 process.argv
属性返回的数组中,也不包括 Node.js 可执行文件、脚本名称或脚本名称后面的任何选项。这些选项可用于衍生与父进程具有相同执行环境的子进程。
¥The process.execArgv
property returns the set of Node.js-specific command-line
options passed when the Node.js process was launched. These options do not
appear in the array returned by the process.argv
property, and do not
include the Node.js executable, the name of the script, or any options following
the script name. These options are useful in order to spawn child processes with
the same execution environment as the parent.
node --icu-data-dir=./foo --require ./bar.js script.js --version
process.execArgv
的结果:
¥Results in process.execArgv
:
["--icu-data-dir=./foo", "--require", "./bar.js"]
process.argv
的结果:
¥And process.argv
:
['/usr/local/bin/node', 'script.js', '--version']
有关具有此属性的工作线程的详细行为,请参阅 Worker
构造函数。
¥Refer to Worker
constructor for the detailed behavior of worker
threads with this property.
process.execPath
#
process.execPath
属性返回启动 Node.js 进程的可执行文件的绝对路径名。符号链接(如果有)会被解析。
¥The process.execPath
property returns the absolute pathname of the executable
that started the Node.js process. Symbolic links, if any, are resolved.
'/usr/local/bin/node'
process.exit([code])
#
-
code
<integer> | <string> | <null> | <undefined> 退出码。对于字符串类型,仅允许整数字符串(例如,'1')。默认值:0
。¥
code
<integer> | <string> | <null> | <undefined> The exit code. For string type, only integer strings (e.g.,'1') are allowed. Default:0
.
process.exit()
方法指示 Node.js 以 code
的退出状态同步终止进程。如果省略 code
,则退出使用 'success' 代码 0
或 process.exitCode
的值(如果已设置)。直到所有 'exit'
事件监听器都被调用,Node.js 才会终止。
¥The process.exit()
method instructs Node.js to terminate the process
synchronously with an exit status of code
. If code
is omitted, exit uses
either the 'success' code 0
or the value of process.exitCode
if it has been
set. Node.js will not terminate until all the 'exit'
event listeners are
called.
要使用 'failure' 代码退出:
¥To exit with a 'failure' code:
import { exit } from 'node:process';
exit(1);
const { exit } = require('node:process');
exit(1);
执行 Node.js 的 shell 应该看到退出码为 1
。
¥The shell that executed Node.js should see the exit code as 1
.
调用 process.exit()
将强制进程尽快退出,即使仍有未完全完成的异步操作挂起,包括对 process.stdout
和 process.stderr
的 I/O 操作。
¥Calling process.exit()
will force the process to exit as quickly as possible
even if there are still asynchronous operations pending that have not yet
completed fully, including I/O operations to process.stdout
and
process.stderr
.
在大多数情况下,实际上没有必要显式调用 process.exit()
。如果事件循环中没有其他待处理的工作,Node.js 进程将自行退出。可以设置 process.exitCode
属性来告诉进程在进程正常退出时使用哪个退出码。
¥In most situations, it is not actually necessary to call process.exit()
explicitly. The Node.js process will exit on its own if there is no additional
work pending in the event loop. The process.exitCode
property can be set to
tell the process which exit code to use when the process exits gracefully.
例如,以下示例说明了 process.exit()
方法的误用可能导致打印到标准输出的数据被截断和丢失:
¥For instance, the following example illustrates a misuse of the
process.exit()
method that could lead to data printed to stdout being
truncated and lost:
import { exit } from 'node:process';
// This is an example of what *not* to do:
if (someConditionNotMet()) {
printUsageToStdout();
exit(1);
}
const { exit } = require('node:process');
// This is an example of what *not* to do:
if (someConditionNotMet()) {
printUsageToStdout();
exit(1);
}
这是有问题的原因是因为在 Node.js 中写入 process.stdout
有时是异步的,并且可能发生在 Node.js 事件循环的多个滴答声中。然而,调用 process.exit()
会强制进程退出,然后才能执行对 stdout
的额外写入。
¥The reason this is problematic is because writes to process.stdout
in Node.js
are sometimes asynchronous and may occur over multiple ticks of the Node.js
event loop. Calling process.exit()
, however, forces the process to exit
before those additional writes to stdout
can be performed.
代码不应直接调用 process.exit()
,而应设置 process.exitCode
并通过避免为事件循环安排任何额外工作来允许进程自然退出:
¥Rather than calling process.exit()
directly, the code should set the
process.exitCode
and allow the process to exit naturally by avoiding
scheduling any additional work for the event loop:
import process from 'node:process';
// How to properly set the exit code while letting
// the process exit gracefully.
if (someConditionNotMet()) {
printUsageToStdout();
process.exitCode = 1;
}
const process = require('node:process');
// How to properly set the exit code while letting
// the process exit gracefully.
if (someConditionNotMet()) {
printUsageToStdout();
process.exitCode = 1;
}
如果由于错误情况需要终止 Node.js 进程,则抛出未捕获的错误并允许进程相应地终止比调用 process.exit()
更安全。
¥If it is necessary to terminate the Node.js process due to an error condition,
throwing an uncaught error and allowing the process to terminate accordingly
is safer than calling process.exit()
.
在 Worker
线程中,该函数停止当前线程而不是当前进程。
¥In Worker
threads, this function stops the current thread rather
than the current process.
process.exitCode
#
-
<integer> | <string> | <null> | <undefined> 退出码。对于字符串类型,仅允许整数字符串(例如,'1')。默认值:
undefined
。¥<integer> | <string> | <null> | <undefined> The exit code. For string type, only integer strings (e.g.,'1') are allowed. Default:
undefined
.
当进程正常退出或通过 process.exit()
退出而不指定代码时,将作为进程退出码的数字。
¥A number which will be the process exit code, when the process either
exits gracefully, or is exited via process.exit()
without specifying
a code.
将代码指定为 process.exit(code)
将覆盖 process.exitCode
的任何先前设置。
¥Specifying a code to process.exit(code)
will override any
previous setting of process.exitCode
.
process.features.cached_builtins
#
如果当前 Node.js 构建正在缓存内置模块,则布尔值为 true
。
¥A boolean value that is true
if the current Node.js build is caching builtin modules.
process.features.debug
#
如果当前 Node.js 构建是调试构建,则布尔值为 true
。
¥A boolean value that is true
if the current Node.js build is a debug build.
process.features.inspector
#
如果当前 Node.js 构建包含检查器,则布尔值为 true
。
¥A boolean value that is true
if the current Node.js build includes the inspector.
process.features.ipv6
#
如果当前 Node.js 构建包含对 IPv6 的支持,则布尔值为 true
。
¥A boolean value that is true
if the current Node.js build includes support for IPv6.
process.features.require_module
#
如果当前 Node.js 构建支持 使用 require()
加载 ECMAScript 模块,则布尔值为 true
。
¥A boolean value that is true
if the current Node.js build supports
loading ECMAScript modules using require()
.
process.features.tls
#
如果当前 Node.js 构建包含对 TLS 的支持,则布尔值为 true
。
¥A boolean value that is true
if the current Node.js build includes support for TLS.
process.features.tls_alpn
#
如果当前 Node.js 构建包含对 TLS 中的 ALPN 的支持,则布尔值为 true
。
¥A boolean value that is true
if the current Node.js build includes support for ALPN in TLS.
process.features.tls_ocsp
#
如果当前 Node.js 构建包含对 TLS 中的 OCSP 的支持,则布尔值为 true
。
¥A boolean value that is true
if the current Node.js build includes support for OCSP in TLS.
process.features.tls_sni
#
如果当前 Node.js 构建包含对 TLS 中的 SNI 的支持,则布尔值为 true
。
¥A boolean value that is true
if the current Node.js build includes support for SNI in TLS.
process.features.typescript
#
¥Stability: 1.0 - Early development
如果 Node.js 使用 --experimental-strip-types
运行,则值为 "strip"
;如果 Node.js 使用 --experimental-transform-types
运行,则值为 "transform"
;否则为 false
。
¥A value that is "strip"
if Node.js is run with --experimental-strip-types
,
"transform"
if Node.js is run with --experimental-transform-types
, and false
otherwise.
process.features.uv
#
如果当前 Node.js 构建包含对 libuv 的支持,则布尔值为 true
。由于目前无法在没有 libuv 的情况下构建 Node.js,因此此值始终为 true
。
¥A boolean value that is true
if the current Node.js build includes support for libuv.
Since it's currently not possible to build Node.js without libuv, this value is always true
.
process.finalization.register(ref, callback)
#
¥Stability: 1.1 - Active Development
-
ref
<Object> | <Function> 对正在跟踪的资源的引用。¥
ref
<Object> | <Function> The reference to the resource that is being tracked. -
callback
<Function> 资源最终确定后要调用的回调函数。¥
callback
<Function> The callback function to be called when the resource is finalized.-
ref
<Object> | <Function> 对正在跟踪的资源的引用。¥
ref
<Object> | <Function> The reference to the resource that is being tracked. -
event
<string> 触发最终确定的事件。默认为 'exit'。¥
event
<string> The event that triggered the finalization. Defaults to 'exit'.
-
此函数注册一个回调,如果 ref
对象未被垃圾收集,则在进程触发 exit
事件时调用该回调。如果在触发 exit
事件之前对象 ref
被垃圾收集,则回调将从终止注册表中删除,并且在进程退出时不会调用它。
¥This function registers a callback to be called when the process emits the exit
event if the ref
object was not garbage collected. If the object ref
was garbage collected
before the exit
event is emitted, the callback will be removed from the finalization registry,
and it will not be called on process exit.
在回调中,你可以释放 ref
对象分配的资源。请注意,应用于 beforeExit
事件的所有限制也适用于 callback
函数,这意味着在特殊情况下可能不会调用回调。
¥Inside the callback you can release the resources allocated by the ref
object.
Be aware that all limitations applied to the beforeExit
event are also applied to the callback
function,
this means that there is a possibility that the callback will not be called under special circumstances.
此功能的想法是帮助你在启动进程退出时释放资源,但如果不再使用对象,也可以让对象被垃圾回收。
¥The idea of this function is to help you free up resources when the starts process exiting, but also let the object be garbage collected if it is no longer being used.
例如:你可以注册一个包含缓冲区的对象,你希望确保在进程退出时释放该缓冲区,但如果在进程退出之前对对象进行垃圾收集,则我们不再需要释放缓冲区,因此在这种情况下,我们只需从终止注册表中删除回调即可。
¥Eg: you can register an object that contains a buffer, you want to make sure that buffer is released when the process exit, but if the object is garbage collected before the process exit, we no longer need to release the buffer, so in this case we just remove the callback from the finalization registry.
const { finalization } = require('node:process');
// Please make sure that the function passed to finalization.register()
// does not create a closure around unnecessary objects.
function onFinalize(obj, event) {
// You can do whatever you want with the object
obj.dispose();
}
function setup() {
// This object can be safely garbage collected,
// and the resulting shutdown function will not be called.
// There are no leaks.
const myDisposableObject = {
dispose() {
// Free your resources synchronously
},
};
finalization.register(myDisposableObject, onFinalize);
}
setup();
import { finalization } from 'node:process';
// Please make sure that the function passed to finalization.register()
// does not create a closure around unnecessary objects.
function onFinalize(obj, event) {
// You can do whatever you want with the object
obj.dispose();
}
function setup() {
// This object can be safely garbage collected,
// and the resulting shutdown function will not be called.
// There are no leaks.
const myDisposableObject = {
dispose() {
// Free your resources synchronously
},
};
finalization.register(myDisposableObject, onFinalize);
}
setup();
上面的代码依赖于以下假设:
¥The code above relies on the following assumptions:
-
避免使用箭头函数
¥arrow functions are avoided
-
建议将常规函数放在全局上下文(根)内
¥regular functions are recommended to be within the global context (root)
常规函数可以引用 obj
所在的上下文,使 obj
不可垃圾回收。
¥Regular functions could reference the context where the obj
lives, making the obj
not garbage collectible.
箭头函数将保存前一个上下文。例如,考虑:
¥Arrow functions will hold the previous context. Consider, for example:
class Test {
constructor() {
finalization.register(this, (ref) => ref.dispose());
// even something like this is highly discouraged
// finalization.register(this, () => this.dispose());
}
dispose() {}
}
此对象不太可能(并非不可能)被垃圾收集,但如果没有,则在调用 process.exit
时将调用 dispose
。
¥It is very unlikely (not impossible) that this object will be garbage collected,
but if it is not, dispose
will be called when process.exit
is called.
请小心并避免依赖此功能来处理关键资源,因为不能保证在任何情况下都会调用回调。
¥Be careful and avoid relying on this feature for the disposal of critical resources, as it is not guaranteed that the callback will be called under all circumstances.
process.finalization.registerBeforeExit(ref, callback)
#
¥Stability: 1.1 - Active Development
-
ref
<Object> | <Function> 对正在跟踪的资源的引用。¥
ref
<Object> | <Function> The reference to the resource that is being tracked. -
callback
<Function> 资源最终确定后要调用的回调函数。¥
callback
<Function> The callback function to be called when the resource is finalized.-
ref
<Object> | <Function> 对正在跟踪的资源的引用。¥
ref
<Object> | <Function> The reference to the resource that is being tracked. -
event
<string> 触发最终确定的事件。默认为 'beforeExit'。¥
event
<string> The event that triggered the finalization. Defaults to 'beforeExit'.
-
此函数的行为与 register
完全相同,不同之处在于,如果 ref
对象未被垃圾收集,则在进程触发 beforeExit
事件时将调用回调。
¥This function behaves exactly like the register
, except that the callback will be called
when the process emits the beforeExit
event if ref
object was not garbage collected.
请注意,应用于 beforeExit
事件的所有限制也适用于 callback
函数,这意味着在特殊情况下可能不会调用回调。
¥Be aware that all limitations applied to the beforeExit
event are also applied to the callback
function,
this means that there is a possibility that the callback will not be called under special circumstances.
process.finalization.unregister(ref)
#
¥Stability: 1.1 - Active Development
-
ref
<Object> | <Function> 对先前注册的资源的引用。¥
ref
<Object> | <Function> The reference to the resource that was registered previously.
此函数从最终注册表中删除对象的注册,因此将不再调用回调。
¥This function remove the register of the object from the finalization registry, so the callback will not be called anymore.
const { finalization } = require('node:process');
// Please make sure that the function passed to finalization.register()
// does not create a closure around unnecessary objects.
function onFinalize(obj, event) {
// You can do whatever you want with the object
obj.dispose();
}
function setup() {
// This object can be safely garbage collected,
// and the resulting shutdown function will not be called.
// There are no leaks.
const myDisposableObject = {
dispose() {
// Free your resources synchronously
},
};
finalization.register(myDisposableObject, onFinalize);
// Do something
myDisposableObject.dispose();
finalization.unregister(myDisposableObject);
}
setup();
import { finalization } from 'node:process';
// Please make sure that the function passed to finalization.register()
// does not create a closure around unnecessary objects.
function onFinalize(obj, event) {
// You can do whatever you want with the object
obj.dispose();
}
function setup() {
// This object can be safely garbage collected,
// and the resulting shutdown function will not be called.
// There are no leaks.
const myDisposableObject = {
dispose() {
// Free your resources synchronously
},
};
// Please make sure that the function passed to finalization.register()
// does not create a closure around unnecessary objects.
function onFinalize(obj, event) {
// You can do whatever you want with the object
obj.dispose();
}
finalization.register(myDisposableObject, onFinalize);
// Do something
myDisposableObject.dispose();
finalization.unregister(myDisposableObject);
}
setup();
process.getActiveResourcesInfo()
#
¥Stability: 1 - Experimental
-
返回:<string[]>
¥Returns: <string[]>
process.getActiveResourcesInfo()
方法返回字符串数组,其中包含当前保持事件循环活动的活动资源的类型。
¥The process.getActiveResourcesInfo()
method returns an array of strings
containing the types of the active resources that are currently keeping the
event loop alive.
import { getActiveResourcesInfo } from 'node:process';
import { setTimeout } from 'node:timers';
console.log('Before:', getActiveResourcesInfo());
setTimeout(() => {}, 1000);
console.log('After:', getActiveResourcesInfo());
// Prints:
// Before: [ 'CloseReq', 'TTYWrap', 'TTYWrap', 'TTYWrap' ]
// After: [ 'CloseReq', 'TTYWrap', 'TTYWrap', 'TTYWrap', 'Timeout' ]
const { getActiveResourcesInfo } = require('node:process');
const { setTimeout } = require('node:timers');
console.log('Before:', getActiveResourcesInfo());
setTimeout(() => {}, 1000);
console.log('After:', getActiveResourcesInfo());
// Prints:
// Before: [ 'TTYWrap', 'TTYWrap', 'TTYWrap' ]
// After: [ 'TTYWrap', 'TTYWrap', 'TTYWrap', 'Timeout' ]
process.getBuiltinModule(id)
#
-
id
<string> 正在请求的内置模块的 ID。¥
id
<string> ID of the built-in module being requested. -
返回:<Object> | <undefined>
¥Returns: <Object> | <undefined>
process.getBuiltinModule(id)
提供了一种在全局可用函数中加载内置模块的方法。需要支持其他环境的 ES 模块可以使用它来有条件地加载在 Node.js 中运行时内置的 Node.js,而不必处理 import
在非 Node.js 环境中可能抛出的解析错误,也不必使用动态 import()
将模块转换为异步模块,或将同步 API 转换为异步 API。
¥process.getBuiltinModule(id)
provides a way to load built-in modules
in a globally available function. ES Modules that need to support
other environments can use it to conditionally load a Node.js built-in
when it is run in Node.js, without having to deal with the resolution
error that can be thrown by import
in a non-Node.js environment or
having to use dynamic import()
which either turns the module into
an asynchronous module, or turns a synchronous API into an asynchronous one.
if (globalThis.process?.getBuiltinModule) {
// Run in Node.js, use the Node.js fs module.
const fs = globalThis.process.getBuiltinModule('fs');
// If `require()` is needed to load user-modules, use createRequire()
const module = globalThis.process.getBuiltinModule('module');
const require = module.createRequire(import.meta.url);
const foo = require('foo');
}
如果 id
指定当前 Node.js 进程中可用的内置模块,则 process.getBuiltinModule(id)
方法返回相应的内置模块。如果 id
不对应任何内置模块,则返回 undefined
。
¥If id
specifies a built-in module available in the current Node.js process,
process.getBuiltinModule(id)
method returns the corresponding built-in
module. If id
does not correspond to any built-in module, undefined
is returned.
process.getBuiltinModule(id)
接受 module.isBuiltin(id)
识别的内置模块 ID。某些内置模块必须使用 node:
前缀加载,请参阅 使用强制 node:
前缀的内置模块。即使用户修改 require.cache
以使 require(id)
返回其他内容,process.getBuiltinModule(id)
返回的引用也始终指向与 id
对应的内置模块。
¥process.getBuiltinModule(id)
accepts built-in module IDs that are recognized
by module.isBuiltin(id)
. Some built-in modules must be loaded with the
node:
prefix, see built-in modules with mandatory node:
prefix.
The references returned by process.getBuiltinModule(id)
always point to
the built-in module corresponding to id
even if users modify
require.cache
so that require(id)
returns something else.
process.getegid()
#
process.getegid()
方法返回 Node.js 进程的数字有效群组标识。(请参阅 getegid(2)
。)
¥The process.getegid()
method returns the numerical effective group identity
of the Node.js process. (See getegid(2)
.)
import process from 'node:process';
if (process.getegid) {
console.log(`Current gid: ${process.getegid()}`);
}
const process = require('node:process');
if (process.getegid) {
console.log(`Current gid: ${process.getegid()}`);
}
此功能仅适用于 POSIX 平台(即不适用于 Windows 或安卓)。
¥This function is only available on POSIX platforms (i.e. not Windows or Android).
process.geteuid()
#
process.geteuid()
方法返回进程的数字有效用户身份。(请参阅 geteuid(2)
。)
¥The process.geteuid()
method returns the numerical effective user identity of
the process. (See geteuid(2)
.)
import process from 'node:process';
if (process.geteuid) {
console.log(`Current uid: ${process.geteuid()}`);
}
const process = require('node:process');
if (process.geteuid) {
console.log(`Current uid: ${process.geteuid()}`);
}
此功能仅适用于 POSIX 平台(即不适用于 Windows 或安卓)。
¥This function is only available on POSIX platforms (i.e. not Windows or Android).
process.getgid()
#
process.getgid()
方法返回进程的数字群组标识。(请参阅 getgid(2)
。)
¥The process.getgid()
method returns the numerical group identity of the
process. (See getgid(2)
.)
import process from 'node:process';
if (process.getgid) {
console.log(`Current gid: ${process.getgid()}`);
}
const process = require('node:process');
if (process.getgid) {
console.log(`Current gid: ${process.getgid()}`);
}
此功能仅适用于 POSIX 平台(即不适用于 Windows 或安卓)。
¥This function is only available on POSIX platforms (i.e. not Windows or Android).
process.getgroups()
#
-
返回:<integer[]>
¥Returns: <integer[]>
process.getgroups()
方法返回带有补充组 ID 的数组。POSIX 不指定是否包含有效组 ID,但 Node.js 确保它始终包含。
¥The process.getgroups()
method returns an array with the supplementary group
IDs. POSIX leaves it unspecified if the effective group ID is included but
Node.js ensures it always is.
import process from 'node:process';
if (process.getgroups) {
console.log(process.getgroups()); // [ 16, 21, 297 ]
}
const process = require('node:process');
if (process.getgroups) {
console.log(process.getgroups()); // [ 16, 21, 297 ]
}
此功能仅适用于 POSIX 平台(即不适用于 Windows 或安卓)。
¥This function is only available on POSIX platforms (i.e. not Windows or Android).
process.getuid()
#
process.getuid()
方法返回进程的数字用户标识。(请参阅 getuid(2)
。)
¥The process.getuid()
method returns the numeric user identity of the process.
(See getuid(2)
.)
import process from 'node:process';
if (process.getuid) {
console.log(`Current uid: ${process.getuid()}`);
}
const process = require('node:process');
if (process.getuid) {
console.log(`Current uid: ${process.getuid()}`);
}
此功能仅适用于 POSIX 平台(即不适用于 Windows 或安卓)。
¥This function is only available on POSIX platforms (i.e. not Windows or Android).
process.hasUncaughtExceptionCaptureCallback()
#
指示是否已使用 process.setUncaughtExceptionCaptureCallback()
设置回调。
¥Indicates whether a callback has been set using
process.setUncaughtExceptionCaptureCallback()
.
process.hrtime([time])
#
process.hrtime.bigint()
。¥Stability: 3 - Legacy. Use process.hrtime.bigint()
instead.
-
time
<integer[]> 先前调用process.hrtime()
的结果¥
time
<integer[]> The result of a previous call toprocess.hrtime()
-
返回:<integer[]>
¥Returns: <integer[]>
这是 process.hrtime.bigint()
在 JavaScript 中引入 bigint
之前的旧版本。
¥This is the legacy version of process.hrtime.bigint()
before bigint
was introduced in JavaScript.
process.hrtime()
方法在 [seconds, nanoseconds]
元组 Array
中返回当前高解析度实时,其中 nanoseconds
是无法以秒精度表示的实时剩余部分。
¥The process.hrtime()
method returns the current high-resolution real time
in a [seconds, nanoseconds]
tuple Array
, where nanoseconds
is the
remaining part of the real time that can't be represented in second precision.
time
是可选参数,它必须是先前 process.hrtime()
调用 diff 与当前时间的结果。如果传入的参数不是元组 Array
,则会抛出 TypeError
。传入用户定义的数组而不是先前调用 process.hrtime()
的结果将导致未定义的行为。
¥time
is an optional parameter that must be the result of a previous
process.hrtime()
call to diff with the current time. If the parameter
passed in is not a tuple Array
, a TypeError
will be thrown. Passing in a
user-defined array instead of the result of a previous call to
process.hrtime()
will lead to undefined behavior.
这些时间相对于过去的任意时间,与一天中的时间无关,因此不受时钟漂移的影响。主要用途是测量间隔之间的性能:
¥These times are relative to an arbitrary time in the past, and not related to the time of day and therefore not subject to clock drift. The primary use is for measuring performance between intervals:
import { hrtime } from 'node:process';
const NS_PER_SEC = 1e9;
const time = hrtime();
// [ 1800216, 25 ]
setTimeout(() => {
const diff = hrtime(time);
// [ 1, 552 ]
console.log(`Benchmark took ${diff[0] * NS_PER_SEC + diff[1]} nanoseconds`);
// Benchmark took 1000000552 nanoseconds
}, 1000);
const { hrtime } = require('node:process');
const NS_PER_SEC = 1e9;
const time = hrtime();
// [ 1800216, 25 ]
setTimeout(() => {
const diff = hrtime(time);
// [ 1, 552 ]
console.log(`Benchmark took ${diff[0] * NS_PER_SEC + diff[1]} nanoseconds`);
// Benchmark took 1000000552 nanoseconds
}, 1000);
process.hrtime.bigint()
#
process.hrtime()
方法的 bigint
版本以纳秒为单位返回当前高解析度实时作为 bigint
。
¥The bigint
version of the process.hrtime()
method returning the
current high-resolution real time in nanoseconds as a bigint
.
与 process.hrtime()
不同,它不支持额外的 time
参数,因为差异可以直接通过减去两个 bigint
来计算。
¥Unlike process.hrtime()
, it does not support an additional time
argument since the difference can just be computed directly
by subtraction of the two bigint
s.
import { hrtime } from 'node:process';
const start = hrtime.bigint();
// 191051479007711n
setTimeout(() => {
const end = hrtime.bigint();
// 191052633396993n
console.log(`Benchmark took ${end - start} nanoseconds`);
// Benchmark took 1154389282 nanoseconds
}, 1000);
const { hrtime } = require('node:process');
const start = hrtime.bigint();
// 191051479007711n
setTimeout(() => {
const end = hrtime.bigint();
// 191052633396993n
console.log(`Benchmark took ${end - start} nanoseconds`);
// Benchmark took 1154389282 nanoseconds
}, 1000);
process.initgroups(user, extraGroup)
#
-
user
<string> | <number> 用户名或数字标识符。¥
user
<string> | <number> The user name or numeric identifier. -
extraGroup
<string> | <number> 群组名或数字标识符。¥
extraGroup
<string> | <number> A group name or numeric identifier.
process.initgroups()
方法读取 /etc/group
文件并使用用户所属的所有组初始化组访问列表。这是一个特权操作,要求 Node.js 进程具有 root
访问权限或 CAP_SETGID
能力。
¥The process.initgroups()
method reads the /etc/group
file and initializes
the group access list, using all groups of which the user is a member. This is
a privileged operation that requires that the Node.js process either have root
access or the CAP_SETGID
capability.
删除权限时要小心:
¥Use care when dropping privileges:
import { getgroups, initgroups, setgid } from 'node:process';
console.log(getgroups()); // [ 0 ]
initgroups('nodeuser', 1000); // switch user
console.log(getgroups()); // [ 27, 30, 46, 1000, 0 ]
setgid(1000); // drop root gid
console.log(getgroups()); // [ 27, 30, 46, 1000 ]
const { getgroups, initgroups, setgid } = require('node:process');
console.log(getgroups()); // [ 0 ]
initgroups('nodeuser', 1000); // switch user
console.log(getgroups()); // [ 27, 30, 46, 1000, 0 ]
setgid(1000); // drop root gid
console.log(getgroups()); // [ 27, 30, 46, 1000 ]
此功能仅适用于 POSIX 平台(即不适用于 Windows 或安卓)。此特性在 Worker
线程中不可用。
¥This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker
threads.
process.kill(pid[, signal])
#
-
pid
<number> 进程标识¥
pid
<number> A process ID -
signal
<string> | <number> 要发送的信号,可以是字符串或数字。默认值:'SIGTERM'
。¥
signal
<string> | <number> The signal to send, either as a string or number. Default:'SIGTERM'
.
process.kill()
方法将 signal
发送到由 pid
标识的进程。
¥The process.kill()
method sends the signal
to the process identified by
pid
.
信号名称是字符串,例如 'SIGINT'
或 'SIGHUP'
。有关详细信息,请参阅 信号事件 和 kill(2)
。
¥Signal names are strings such as 'SIGINT'
or 'SIGHUP'
. See Signal Events
and kill(2)
for more information.
如果目标 pid
不存在,则此方法将抛出错误。作为特殊情况,可以使用信号 0
来测试进程是否存在。如果使用 pid
来杀死进程组,则 Windows 平台将抛出错误。
¥This method will throw an error if the target pid
does not exist. As a special
case, a signal of 0
can be used to test for the existence of a process.
Windows platforms will throw an error if the pid
is used to kill a process
group.
尽管此函数的名字是 process.kill()
,但它实际上只是信号发送者,就像 kill
系统调用。发送的信号可能会做其他事情而不是杀死目标进程。
¥Even though the name of this function is process.kill()
, it is really just a
signal sender, like the kill
system call. The signal sent may do something
other than kill the target process.
import process, { kill } from 'node:process';
process.on('SIGHUP', () => {
console.log('Got SIGHUP signal.');
});
setTimeout(() => {
console.log('Exiting.');
process.exit(0);
}, 100);
kill(process.pid, 'SIGHUP');
const process = require('node:process');
process.on('SIGHUP', () => {
console.log('Got SIGHUP signal.');
});
setTimeout(() => {
console.log('Exiting.');
process.exit(0);
}, 100);
process.kill(process.pid, 'SIGHUP');
当 Node.js 进程收到 SIGUSR1
时,Node.js 将启动调试器。参见 信号事件。
¥When SIGUSR1
is received by a Node.js process, Node.js will start the
debugger. See Signal Events.
process.loadEnvFile(path)
#
¥Stability: 1.1 - Active development
-
path
<string> | <URL> | <Buffer> | <undefined> .默认值:'./.env'
¥
path
<string> | <URL> | <Buffer> | <undefined>. Default:'./.env'
将 .env
文件加载到 process.env
中。在 .env
文件中使用 NODE_OPTIONS
不会对 Node.js 产生任何影响。
¥Loads the .env
file into process.env
. Usage of NODE_OPTIONS
in the .env
file will not have any effect on Node.js.
const { loadEnvFile } = require('node:process');
loadEnvFile();
import { loadEnvFile } from 'node:process';
loadEnvFile();
process.mainModule
#
process.mainModule
属性提供了另一种检索 require.main
的方法。不同之处在于,如果主模块在运行时发生更改,则 require.main
可能仍会引用更改发生前所需模块中的原始主模块。通常,可以安全地假设两者指的是同一个模块。
¥The process.mainModule
property provides an alternative way of retrieving
require.main
. The difference is that if the main module changes at
runtime, require.main
may still refer to the original main module in
modules that were required before the change occurred. Generally, it's
safe to assume that the two refer to the same module.
与 require.main
一样,如果没有入口脚本,则 process.mainModule
将是 undefined
。
¥As with require.main
, process.mainModule
will be undefined
if there
is no entry script.
process.memoryUsage()
#
返回描述 Node.js 进程的内存使用量(以字节为单位)的对象。
¥Returns an object describing the memory usage of the Node.js process measured in bytes.
import { memoryUsage } from 'node:process';
console.log(memoryUsage());
// Prints:
// {
// rss: 4935680,
// heapTotal: 1826816,
// heapUsed: 650472,
// external: 49879,
// arrayBuffers: 9386
// }
const { memoryUsage } = require('node:process');
console.log(memoryUsage());
// Prints:
// {
// rss: 4935680,
// heapTotal: 1826816,
// heapUsed: 650472,
// external: 49879,
// arrayBuffers: 9386
// }
-
heapTotal
和heapUsed
指的是 V8 的内存使用量。¥
heapTotal
andheapUsed
refer to V8's memory usage. -
external
指的是绑定到 V8 管理的 JavaScript 对象的 C++ 对象的内存使用量。¥
external
refers to the memory usage of C++ objects bound to JavaScript objects managed by V8. -
rss
,常驻集大小,是进程在主内存设备(即总分配内存的子集)中占用的空间量,包括所有 C++ 和 JavaScript 对象和代码。¥
rss
, Resident Set Size, is the amount of space occupied in the main memory device (that is a subset of the total allocated memory) for the process, including all C++ and JavaScript objects and code. -
arrayBuffers
是指为ArrayBuffer
和SharedArrayBuffer
分配的内存,包括所有 Node.jsBuffer
。这也包含在external
值中。当 Node.js 用作嵌入式库时,此值可能是0
,因为在这种情况下可能不会跟踪ArrayBuffer
的分配。¥
arrayBuffers
refers to memory allocated forArrayBuffer
s andSharedArrayBuffer
s, including all Node.jsBuffer
s. This is also included in theexternal
value. When Node.js is used as an embedded library, this value may be0
because allocations forArrayBuffer
s may not be tracked in that case.
当使用 Worker
线程时,则 rss
将是对整个进程都有效的值,而其他字段仅涉及当前线程。
¥When using Worker
threads, rss
will be a value that is valid for the
entire process, while the other fields will only refer to the current thread.
process.memoryUsage()
方法遍历每个页面以收集有关内存使用情况的信息,这可能会根据程序内存分配而变慢。
¥The process.memoryUsage()
method iterates over each page to gather
information about memory usage which might be slow depending on the
program memory allocations.
process.memoryUsage.rss()
#
process.memoryUsage.rss()
方法返回以字节为单位表示驻留集大小的整数 (RSS)。
¥The process.memoryUsage.rss()
method returns an integer representing the
Resident Set Size (RSS) in bytes.
驻留集大小是进程在主内存设备(即总分配内存的子集)中占用的空间量,包括所有 C++ 和 JavaScript 对象和代码。
¥The Resident Set Size, is the amount of space occupied in the main memory device (that is a subset of the total allocated memory) for the process, including all C++ and JavaScript objects and code.
这与 process.memoryUsage()
提供的 rss
属性值相同,但 process.memoryUsage.rss()
更快。
¥This is the same value as the rss
property provided by process.memoryUsage()
but process.memoryUsage.rss()
is faster.
import { memoryUsage } from 'node:process';
console.log(memoryUsage.rss());
// 35655680
const { memoryUsage } = require('node:process');
console.log(memoryUsage.rss());
// 35655680
process.nextTick(callback[, ...args])
#
-
callback
<Function> -
...args
<any> 当调用callback
时要传入的额外参数¥
...args
<any> Additional arguments to pass when invoking thecallback
process.nextTick()
将 callback
添加到 "下一个滴答队列"。在 JavaScript 堆栈上的当前操作运行完成之后,且在允许事件循环继续之前,此队列将被完全排空。如果递归地调用 process.nextTick()
,则可能会创建无限的循环。有关更多背景信息,请参阅 事件循环 指南。
¥process.nextTick()
adds callback
to the "next tick queue". This queue is
fully drained after the current operation on the JavaScript stack runs to
completion and before the event loop is allowed to continue. It's possible to
create an infinite loop if one were to recursively call process.nextTick()
.
See the Event Loop guide for more background.
import { nextTick } from 'node:process';
console.log('start');
nextTick(() => {
console.log('nextTick callback');
});
console.log('scheduled');
// Output:
// start
// scheduled
// nextTick callback
const { nextTick } = require('node:process');
console.log('start');
nextTick(() => {
console.log('nextTick callback');
});
console.log('scheduled');
// Output:
// start
// scheduled
// nextTick callback
这在开发 API 时很重要,以便让用户有机会在对象构建之后但在任何 I/O 发生之前分配事件处理程序:
¥This is important when developing APIs in order to give users the opportunity to assign event handlers after an object has been constructed but before any I/O has occurred:
import { nextTick } from 'node:process';
function MyThing(options) {
this.setupOptions(options);
nextTick(() => {
this.startDoingStuff();
});
}
const thing = new MyThing();
thing.getReadyForStuff();
// thing.startDoingStuff() gets called now, not before.
const { nextTick } = require('node:process');
function MyThing(options) {
this.setupOptions(options);
nextTick(() => {
this.startDoingStuff();
});
}
const thing = new MyThing();
thing.getReadyForStuff();
// thing.startDoingStuff() gets called now, not before.
这对于要 100% 同步或 100% 异步的 API 非常重要。设想这个示例:
¥It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example:
// WARNING! DO NOT USE! BAD UNSAFE HAZARD!
function maybeSync(arg, cb) {
if (arg) {
cb();
return;
}
fs.stat('file', cb);
}
此 API 是危险的,因为在以下情况下:
¥This API is hazardous because in the following case:
const maybeTrue = Math.random() > 0.5;
maybeSync(maybeTrue, () => {
foo();
});
bar();
并不清楚是先调用 foo()
还是 bar()
。
¥It is not clear whether foo()
or bar()
will be called first.
以下方法要好得多:
¥The following approach is much better:
import { nextTick } from 'node:process';
function definitelyAsync(arg, cb) {
if (arg) {
nextTick(cb);
return;
}
fs.stat('file', cb);
}
const { nextTick } = require('node:process');
function definitelyAsync(arg, cb) {
if (arg) {
nextTick(cb);
return;
}
fs.stat('file', cb);
}
何时使用 queueMicrotask()
与 process.nextTick()
#
¥When to use queueMicrotask()
vs. process.nextTick()
queueMicrotask()
API 是 process.nextTick()
的替代方案,它还使用用于执行 then、catch 和 finally 处理程序的相同微任务队列来延迟函数的执行。在 Node.js 中,每次耗尽 "下一个滴答队列" 时,微任务队列都会立即耗尽。
¥The queueMicrotask()
API is an alternative to process.nextTick()
that
also defers execution of a function using the same microtask queue used to
execute the then, catch, and finally handlers of resolved promises. Within
Node.js, every time the "next tick queue" is drained, the microtask queue
is drained immediately after.
import { nextTick } from 'node:process';
Promise.resolve().then(() => console.log(2));
queueMicrotask(() => console.log(3));
nextTick(() => console.log(1));
// Output:
// 1
// 2
// 3
const { nextTick } = require('node:process');
Promise.resolve().then(() => console.log(2));
queueMicrotask(() => console.log(3));
nextTick(() => console.log(1));
// Output:
// 1
// 2
// 3
对于大多数用户态用例,queueMicrotask()
API 提供了一种可移植且可靠的延迟执行机制,该机制适用于多个 JavaScript 平台环境,应该优于 process.nextTick()
。在简单的场景中,queueMicrotask()
可以直接替代 process.nextTick()
。
¥For most userland use cases, the queueMicrotask()
API provides a portable
and reliable mechanism for deferring execution that works across multiple
JavaScript platform environments and should be favored over process.nextTick()
.
In simple scenarios, queueMicrotask()
can be a drop-in replacement for
process.nextTick()
.
console.log('start');
queueMicrotask(() => {
console.log('microtask callback');
});
console.log('scheduled');
// Output:
// start
// scheduled
// microtask callback
两个 API 之间一个值得注意的区别是 process.nextTick()
允许指定额外值,这些值将在调用时作为参数传递给延迟函数。使用 queueMicrotask()
实现相同的结果需要使用闭包或绑定函数:
¥One note-worthy difference between the two APIs is that process.nextTick()
allows specifying additional values that will be passed as arguments to the
deferred function when it is called. Achieving the same result with
queueMicrotask()
requires using either a closure or a bound function:
function deferred(a, b) {
console.log('microtask', a + b);
}
console.log('start');
queueMicrotask(deferred.bind(undefined, 1, 2));
console.log('scheduled');
// Output:
// start
// scheduled
// microtask 3
从下一个滴答队列和微任务队列中引发的错误的处理方式存在细微差别。在排队的微任务回调中抛出的错误应该在可能的情况下在排队的回调中处理。如果不是,则可以使用 process.on('uncaughtException')
事件句柄来捕获和处理错误。
¥There are minor differences in the way errors raised from within the next tick
queue and microtask queue are handled. Errors thrown within a queued microtask
callback should be handled within the queued callback when possible. If they are
not, the process.on('uncaughtException')
event handler can be used to capture
and handle the errors.
如有疑问,除非需要 process.nextTick()
的特定功能,否则请使用 queueMicrotask()
。
¥When in doubt, unless the specific capabilities of process.nextTick()
are
needed, use queueMicrotask()
.
process.noDeprecation
#
process.noDeprecation
属性指示是否在当前 Node.js 进程上设置了 --no-deprecation
标志。有关此标志行为的更多信息,请参阅 'warning'
事件 和 emitWarning()
方法 的文档。
¥The process.noDeprecation
property indicates whether the --no-deprecation
flag is set on the current Node.js process. See the documentation for
the 'warning'
event and the
emitWarning()
method for more information about this
flag's behavior.
process.permission
#
此 API 可通过 --experimental-permission
标志使用。
¥This API is available through the --experimental-permission
flag.
process.permission
是一个对象,其方法用于管理当前进程的权限。权限模型 中提供了其他文档。
¥process.permission
is an object whose methods are used to manage permissions
for the current process. Additional documentation is available in the
Permission Model.
process.permission.has(scope[, reference])
#
验证进程是否能够访问给定的范围和引用。如果未提供引用,则假定为全局作用域,例如,process.permission.has('fs.read')
将检查进程是否具有所有文件系统读取权限。
¥Verifies that the process is able to access the given scope and reference.
If no reference is provided, a global scope is assumed, for instance,
process.permission.has('fs.read')
will check if the process has ALL
file system read permissions.
引用具有基于所提供范围的含义。例如,范围为文件系统时的引用表示文件和文件夹。
¥The reference has a meaning based on the provided scope. For example, the reference when the scope is File System means files and folders.
可用的范围是:
¥The available scopes are:
-
fs
- 所有文件系统¥
fs
- All File System -
fs.read
- 文件系统读取操作¥
fs.read
- File System read operations -
fs.write
- 文件系统写操作¥
fs.write
- File System write operations -
child
- 子进程生成操作¥
child
- Child process spawning operations -
worker
- 工作线程生成操作¥
worker
- Worker thread spawning operation
// Check if the process has permission to read the README file
process.permission.has('fs.read', './README.md');
// Check if the process has read permission operations
process.permission.has('fs.read');
process.pid
#
process.pid
属性返回进程的 PID。
¥The process.pid
property returns the PID of the process.
import { pid } from 'node:process';
console.log(`This process is pid ${pid}`);
const { pid } = require('node:process');
console.log(`This process is pid ${pid}`);
process.platform
#
process.platform
属性返回用于标识编译 Node.js 二进制文件的操作系统平台的字符串。
¥The process.platform
property returns a string identifying the operating
system platform for which the Node.js binary was compiled.
目前可能的值是:
¥Currently possible values are:
-
'aix'
-
'darwin'
-
'freebsd'
-
'linux'
-
'openbsd'
-
'sunos'
-
'win32'
import { platform } from 'node:process';
console.log(`This platform is ${platform}`);
const { platform } = require('node:process');
console.log(`This platform is ${platform}`);
如果 Node.js 是在安卓操作系统上构建的,则也可能返回值 'android'
。但是,Android 支持 Node.js 是实验性的。
¥The value 'android'
may also be returned if the Node.js is built on the
Android operating system. However, Android support in Node.js
is experimental.
process.ppid
#
process.ppid
属性返回当前进程的父进程的 PID。
¥The process.ppid
property returns the PID of the parent of the
current process.
import { ppid } from 'node:process';
console.log(`The parent process is pid ${ppid}`);
const { ppid } = require('node:process');
console.log(`The parent process is pid ${ppid}`);
process.release
#
process.release
属性返回 Object
,其中包含与当前版本相关的元数据,包括源 tarball 和 headers-only tarball 的网址。
¥The process.release
property returns an Object
containing metadata related
to the current release, including URLs for the source tarball and headers-only
tarball.
process.release
包含以下属性:
¥process.release
contains the following properties:
-
name
<string> 始终为'node'
的值。¥
name
<string> A value that will always be'node'
. -
sourceUrl
<string> 指向包含当前版本源代码的.tar.gz
文件的绝对 URL。¥
sourceUrl
<string> an absolute URL pointing to a.tar.gz
file containing the source code of the current release. -
headersUrl
<string> 指向仅包含当前版本的源头文件的.tar.gz
文件的绝对 URL。该文件比完整的源文件小得多,可用于编译 Node.js 原生插件。¥
headersUrl
<string> an absolute URL pointing to a.tar.gz
file containing only the source header files for the current release. This file is significantly smaller than the full source file and can be used for compiling Node.js native add-ons. -
libUrl
<string> | <undefined> 指向与当前版本的体系结构和版本匹配的node.lib
文件的绝对 URL。此文件用于编译 Node.js 原生插件。此属性仅存在于 Node.js 的 Windows 构建中,在所有其他平台上将不存在。¥
libUrl
<string> | <undefined> an absolute URL pointing to anode.lib
file matching the architecture and version of the current release. This file is used for compiling Node.js native add-ons. This property is only present on Windows builds of Node.js and will be missing on all other platforms. -
lts
<string> | <undefined> 标识此版本的 LTS 标签的字符串标签。此属性仅适用于 LTS 版本,对于所有其他版本类型(包括当前版本)为undefined
。有效值包括 LTS 版本代码名称(包括不再受支持的代码名称)。¥
lts
<string> | <undefined> a string label identifying the LTS label for this release. This property only exists for LTS releases and isundefined
for all other release types, including Current releases. Valid values include the LTS Release code names (including those that are no longer supported).-
以 14.15.0 开头的 14.x LTS 系列的
'Fermium'
。¥
'Fermium'
for the 14.x LTS line beginning with 14.15.0. -
以 16.13.0 开头的 16.x LTS 系列的
'Gallium'
。¥
'Gallium'
for the 16.x LTS line beginning with 16.13.0. -
'Hydrogen'
用于从 18.12.0 开始的 18.x LTS 行。对于其他 LTS 版本代号,请参见 Node.js 变更日志存档¥
'Hydrogen'
for the 18.x LTS line beginning with 18.12.0. For other LTS Release code names, see Node.js Changelog Archive
-
{
name: 'node',
lts: 'Hydrogen',
sourceUrl: 'https://nodejs.cn/download/release/v18.12.0/node-v18.12.0.tar.gz',
headersUrl: 'https://nodejs.cn/download/release/v18.12.0/node-v18.12.0-headers.tar.gz',
libUrl: 'https://nodejs.cn/download/release/v18.12.0/win-x64/node.lib'
}
在源代码树的非发布版本的自定义构建中,可能只存在 name
属性。不应依赖附加属性的存在。
¥In custom builds from non-release versions of the source tree, only the
name
property may be present. The additional properties should not be
relied upon to exist.
process.report
#
process.report
是一个对象,其方法用于为当前进程生成诊断报告。报告文件 中提供了其他文档。
¥process.report
is an object whose methods are used to generate diagnostic
reports for the current process. Additional documentation is available in the
report documentation.
process.report.compact
#
以紧凑的单行 JSON 格式编写报告,与专为人类使用而设计的默认多行格式相比,日志处理系统更易于使用。
¥Write reports in a compact format, single-line JSON, more easily consumable by log processing systems than the default multi-line format designed for human consumption.
import { report } from 'node:process';
console.log(`Reports are compact? ${report.compact}`);
const { report } = require('node:process');
console.log(`Reports are compact? ${report.compact}`);
process.report.directory
#
写入报告的目录。默认值为空字符串,表示将报告写入 Node.js 进程的当前工作目录。
¥Directory where the report is written. The default value is the empty string, indicating that reports are written to the current working directory of the Node.js process.
import { report } from 'node:process';
console.log(`Report directory is ${report.directory}`);
const { report } = require('node:process');
console.log(`Report directory is ${report.directory}`);
process.report.filename
#
写入报告的文件名。如果设置为空字符串,则输出文件名将由时间戳、PID 和序列号组成。默认值为空字符串。
¥Filename where the report is written. If set to the empty string, the output filename will be comprised of a timestamp, PID, and sequence number. The default value is the empty string.
如果 process.report.filename
的值设置为 'stdout'
或 'stderr'
,则报告分别写入进程的 stdout 或 stderr。
¥If the value of process.report.filename
is set to 'stdout'
or 'stderr'
,
the report is written to the stdout or stderr of the process respectively.
import { report } from 'node:process';
console.log(`Report filename is ${report.filename}`);
const { report } = require('node:process');
console.log(`Report filename is ${report.filename}`);
process.report.getReport([err])
#
-
err
<Error> 用于报告 JavaScript 堆栈的自定义错误。¥
err
<Error> A custom error used for reporting the JavaScript stack. -
返回:<Object>
¥Returns: <Object>
返回正在运行的进程的诊断报告的 JavaScript 对象表示形式。报告的 JavaScript 堆栈跟踪取自 err
(如果存在)。
¥Returns a JavaScript Object representation of a diagnostic report for the
running process. The report's JavaScript stack trace is taken from err
, if
present.
import { report } from 'node:process';
import util from 'node:util';
const data = report.getReport();
console.log(data.header.nodejsVersion);
// Similar to process.report.writeReport()
import fs from 'node:fs';
fs.writeFileSync('my-report.log', util.inspect(data), 'utf8');
const { report } = require('node:process');
const util = require('node:util');
const data = report.getReport();
console.log(data.header.nodejsVersion);
// Similar to process.report.writeReport()
const fs = require('node:fs');
fs.writeFileSync('my-report.log', util.inspect(data), 'utf8');
报告文件 中提供了其他文档。
¥Additional documentation is available in the report documentation.
process.report.reportOnFatalError
#
如果为 true
,则会生成有关致命错误(例如内存不足错误或 C++ 断言失败)的诊断报告。
¥If true
, a diagnostic report is generated on fatal errors, such as out of
memory errors or failed C++ assertions.
import { report } from 'node:process';
console.log(`Report on fatal error: ${report.reportOnFatalError}`);
const { report } = require('node:process');
console.log(`Report on fatal error: ${report.reportOnFatalError}`);
process.report.reportOnSignal
#
如果为 true
,则当进程接收到 process.report.signal
指定的信号时生成诊断报告。
¥If true
, a diagnostic report is generated when the process receives the
signal specified by process.report.signal
.
import { report } from 'node:process';
console.log(`Report on signal: ${report.reportOnSignal}`);
const { report } = require('node:process');
console.log(`Report on signal: ${report.reportOnSignal}`);
process.report.reportOnUncaughtException
#
如果为 true
,则针对未捕获的异常生成诊断报告。
¥If true
, a diagnostic report is generated on uncaught exception.
import { report } from 'node:process';
console.log(`Report on exception: ${report.reportOnUncaughtException}`);
const { report } = require('node:process');
console.log(`Report on exception: ${report.reportOnUncaughtException}`);
process.report.signal
#
用于触发诊断报告创建的信号。默认为 'SIGUSR2'
。
¥The signal used to trigger the creation of a diagnostic report. Defaults to
'SIGUSR2'
.
import { report } from 'node:process';
console.log(`Report signal: ${report.signal}`);
const { report } = require('node:process');
console.log(`Report signal: ${report.signal}`);
process.report.writeReport([filename][, err])
#
-
filename
<string> 写入报告的文件的名称。这应该是相对路径,如果未指定,它将附加到process.report.directory
中指定的目录或 Node.js 进程的当前工作目录。¥
filename
<string> Name of the file where the report is written. This should be a relative path, that will be appended to the directory specified inprocess.report.directory
, or the current working directory of the Node.js process, if unspecified. -
err
<Error> 用于报告 JavaScript 堆栈的自定义错误。¥
err
<Error> A custom error used for reporting the JavaScript stack. -
返回:<string> 返回生成的报告的文件名。
¥Returns: <string> Returns the filename of the generated report.
将诊断报告写入文件。如果未提供 filename
,则默认文件名包括日期、时间、PID 和序列号。报告的 JavaScript 堆栈跟踪取自 err
(如果存在)。
¥Writes a diagnostic report to a file. If filename
is not provided, the default
filename includes the date, time, PID, and a sequence number. The report's
JavaScript stack trace is taken from err
, if present.
如果 filename
的值设置为 'stdout'
或 'stderr'
,则报告分别写入进程的 stdout 或 stderr。
¥If the value of filename
is set to 'stdout'
or 'stderr'
, the report is
written to the stdout or stderr of the process respectively.
import { report } from 'node:process';
report.writeReport();
const { report } = require('node:process');
report.writeReport();
报告文件 中提供了其他文档。
¥Additional documentation is available in the report documentation.
process.resourceUsage()
#
-
返回:<Object> 当前进程的资源使用情况。所有这些值都来自返回
uv_rusage_t
结构 的uv_getrusage
调用。¥Returns: <Object> the resource usage for the current process. All of these values come from the
uv_getrusage
call which returns auv_rusage_t
struct.-
userCPUTime
<integer> 映射到以微秒计算的ru_utime
。它与process.cpuUsage().user
的值相同。¥
userCPUTime
<integer> maps toru_utime
computed in microseconds. It is the same value asprocess.cpuUsage().user
. -
systemCPUTime
<integer> 映射到以微秒计算的ru_stime
。它与process.cpuUsage().system
的值相同。¥
systemCPUTime
<integer> maps toru_stime
computed in microseconds. It is the same value asprocess.cpuUsage().system
. -
maxRSS
<integer> 映射到ru_maxrss
,这是使用的最大驻留集大小(以千字节为单位)。¥
maxRSS
<integer> maps toru_maxrss
which is the maximum resident set size used in kilobytes. -
sharedMemorySize
<integer> 映射到ru_ixrss
但不受任何平台支持。¥
sharedMemorySize
<integer> maps toru_ixrss
but is not supported by any platform. -
unsharedDataSize
<integer> 映射到ru_idrss
但不受任何平台支持。¥
unsharedDataSize
<integer> maps toru_idrss
but is not supported by any platform. -
unsharedStackSize
<integer> 映射到ru_isrss
但不受任何平台支持。¥
unsharedStackSize
<integer> maps toru_isrss
but is not supported by any platform. -
minorPageFault
<integer> 映射到ru_minflt
,它是进程的次要页面错误数,请参阅 这篇文章了解更多详情。¥
minorPageFault
<integer> maps toru_minflt
which is the number of minor page faults for the process, see this article for more details. -
majorPageFault
<integer> 映射到ru_majflt
,这是进程的主要页面错误数,请参阅 这篇文章了解更多详情。Windows 不支持此字段。¥
majorPageFault
<integer> maps toru_majflt
which is the number of major page faults for the process, see this article for more details. This field is not supported on Windows. -
swappedOut
<integer> 映射到ru_nswap
但不受任何平台支持。¥
swappedOut
<integer> maps toru_nswap
but is not supported by any platform. -
fsRead
<integer> 映射到ru_inblock
,这是文件系统必须执行输入的次数。¥
fsRead
<integer> maps toru_inblock
which is the number of times the file system had to perform input. -
fsWrite
<integer> 映射到ru_oublock
,这是文件系统必须执行输出的次数。¥
fsWrite
<integer> maps toru_oublock
which is the number of times the file system had to perform output. -
ipcSent
<integer> 映射到ru_msgsnd
但不受任何平台支持。¥
ipcSent
<integer> maps toru_msgsnd
but is not supported by any platform. -
ipcReceived
<integer> 映射到ru_msgrcv
但不受任何平台支持。¥
ipcReceived
<integer> maps toru_msgrcv
but is not supported by any platform. -
signalsCount
<integer> 映射到ru_nsignals
但不受任何平台支持。¥
signalsCount
<integer> maps toru_nsignals
but is not supported by any platform. -
voluntaryContextSwitches
<integer> 映射到ru_nvcsw
,这是由于进程在其时间片完成之前(通常是为了等待资源可用)自愿放弃处理器而导致 CPU 上下文切换的次数。Windows 不支持此字段。¥
voluntaryContextSwitches
<integer> maps toru_nvcsw
which is the number of times a CPU context switch resulted due to a process voluntarily giving up the processor before its time slice was completed (usually to await availability of a resource). This field is not supported on Windows. -
involuntaryContextSwitches
<integer> 映射到ru_nivcsw
,这是由于较高优先级进程变得可运行或因为当前进程超出其时间片而导致 CPU 上下文切换的次数。Windows 不支持此字段。¥
involuntaryContextSwitches
<integer> maps toru_nivcsw
which is the number of times a CPU context switch resulted due to a higher priority process becoming runnable or because the current process exceeded its time slice. This field is not supported on Windows.
-
import { resourceUsage } from 'node:process';
console.log(resourceUsage());
/*
Will output:
{
userCPUTime: 82872,
systemCPUTime: 4143,
maxRSS: 33164,
sharedMemorySize: 0,
unsharedDataSize: 0,
unsharedStackSize: 0,
minorPageFault: 2469,
majorPageFault: 0,
swappedOut: 0,
fsRead: 0,
fsWrite: 8,
ipcSent: 0,
ipcReceived: 0,
signalsCount: 0,
voluntaryContextSwitches: 79,
involuntaryContextSwitches: 1
}
*/
const { resourceUsage } = require('node:process');
console.log(resourceUsage());
/*
Will output:
{
userCPUTime: 82872,
systemCPUTime: 4143,
maxRSS: 33164,
sharedMemorySize: 0,
unsharedDataSize: 0,
unsharedStackSize: 0,
minorPageFault: 2469,
majorPageFault: 0,
swappedOut: 0,
fsRead: 0,
fsWrite: 8,
ipcSent: 0,
ipcReceived: 0,
signalsCount: 0,
voluntaryContextSwitches: 79,
involuntaryContextSwitches: 1
}
*/
process.send(message[, sendHandle[, options]][, callback])
#
-
message
<Object> -
sendHandle
<net.Server> | <net.Socket> -
options
<Object> 用于参数化某些类型句柄的发送。options
支持以下属性:¥
options
<Object> used to parameterize the sending of certain types of handles.options
supports the following properties: -
callback
<Function> -
返回:<boolean>
¥Returns: <boolean>
如果使用 IPC 通道衍生 Node.js,则可以使用 process.send()
方法向父进程发送消息。消息将作为父对象 ChildProcess
对象上的 'message'
事件接收。
¥If Node.js is spawned with an IPC channel, the process.send()
method can be
used to send messages to the parent process. Messages will be received as a
'message'
event on the parent's ChildProcess
object.
如果 Node.js 没有使用 IPC 通道衍生,则 process.send
将是 undefined
。
¥If Node.js was not spawned with an IPC channel, process.send
will be
undefined
.
消息经过序列化和解析。结果消息可能与最初发送的消息不同。
¥The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
process.setegid(id)
#
process.setegid()
方法设置进程的有效群组标识。(请参阅 setegid(2)
。)id
可以作为数字 ID 或组名称字符串传递。如果指定了群组名,则此方法在解析关联的数字 ID 时会阻塞。
¥The process.setegid()
method sets the effective group identity of the process.
(See setegid(2)
.) The id
can be passed as either a numeric ID or a group
name string. If a group name is specified, this method blocks while resolving
the associated a numeric ID.
import process from 'node:process';
if (process.getegid && process.setegid) {
console.log(`Current gid: ${process.getegid()}`);
try {
process.setegid(501);
console.log(`New gid: ${process.getegid()}`);
} catch (err) {
console.error(`Failed to set gid: ${err}`);
}
}
const process = require('node:process');
if (process.getegid && process.setegid) {
console.log(`Current gid: ${process.getegid()}`);
try {
process.setegid(501);
console.log(`New gid: ${process.getegid()}`);
} catch (err) {
console.error(`Failed to set gid: ${err}`);
}
}
此功能仅适用于 POSIX 平台(即不适用于 Windows 或安卓)。此特性在 Worker
线程中不可用。
¥This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker
threads.
process.seteuid(id)
#
process.seteuid()
方法设置进程的有效用户身份。(请参阅 seteuid(2)
。)id
可以作为数字 ID 或用户名字符串传递。如果指定了用户名,则该方法在解析关联的数字 ID 时会阻塞。
¥The process.seteuid()
method sets the effective user identity of the process.
(See seteuid(2)
.) The id
can be passed as either a numeric ID or a username
string. If a username is specified, the method blocks while resolving the
associated numeric ID.
import process from 'node:process';
if (process.geteuid && process.seteuid) {
console.log(`Current uid: ${process.geteuid()}`);
try {
process.seteuid(501);
console.log(`New uid: ${process.geteuid()}`);
} catch (err) {
console.error(`Failed to set uid: ${err}`);
}
}
const process = require('node:process');
if (process.geteuid && process.seteuid) {
console.log(`Current uid: ${process.geteuid()}`);
try {
process.seteuid(501);
console.log(`New uid: ${process.geteuid()}`);
} catch (err) {
console.error(`Failed to set uid: ${err}`);
}
}
此功能仅适用于 POSIX 平台(即不适用于 Windows 或安卓)。此特性在 Worker
线程中不可用。
¥This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker
threads.
process.setgid(id)
#
process.setgid()
方法设置进程的群组标识。(请参阅 setgid(2)
。)id
可以作为数字 ID 或组名称字符串传递。如果指定了群组名,则此方法在解析关联的数字 ID 时会阻塞。
¥The process.setgid()
method sets the group identity of the process. (See
setgid(2)
.) The id
can be passed as either a numeric ID or a group name
string. If a group name is specified, this method blocks while resolving the
associated numeric ID.
import process from 'node:process';
if (process.getgid && process.setgid) {
console.log(`Current gid: ${process.getgid()}`);
try {
process.setgid(501);
console.log(`New gid: ${process.getgid()}`);
} catch (err) {
console.error(`Failed to set gid: ${err}`);
}
}
const process = require('node:process');
if (process.getgid && process.setgid) {
console.log(`Current gid: ${process.getgid()}`);
try {
process.setgid(501);
console.log(`New gid: ${process.getgid()}`);
} catch (err) {
console.error(`Failed to set gid: ${err}`);
}
}
此功能仅适用于 POSIX 平台(即不适用于 Windows 或安卓)。此特性在 Worker
线程中不可用。
¥This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker
threads.
process.setgroups(groups)
#
groups
<integer[]>
process.setgroups()
方法为 Node.js 进程设置补充群组 ID。这是一个特权操作,需要 Node.js 进程具有 root
或 CAP_SETGID
能力。
¥The process.setgroups()
method sets the supplementary group IDs for the
Node.js process. This is a privileged operation that requires the Node.js
process to have root
or the CAP_SETGID
capability.
groups
数组可以包含数字群组 ID、群组名称或两者。
¥The groups
array can contain numeric group IDs, group names, or both.
import process from 'node:process';
if (process.getgroups && process.setgroups) {
try {
process.setgroups([501]);
console.log(process.getgroups()); // new groups
} catch (err) {
console.error(`Failed to set groups: ${err}`);
}
}
const process = require('node:process');
if (process.getgroups && process.setgroups) {
try {
process.setgroups([501]);
console.log(process.getgroups()); // new groups
} catch (err) {
console.error(`Failed to set groups: ${err}`);
}
}
此功能仅适用于 POSIX 平台(即不适用于 Windows 或安卓)。此特性在 Worker
线程中不可用。
¥This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker
threads.
process.setuid(id)
#
process.setuid(id)
方法设置进程的用户身份。(请参阅 setuid(2)
。)id
可以作为数字 ID 或用户名字符串传递。如果指定了用户名,则该方法在解析关联的数字 ID 时会阻塞。
¥The process.setuid(id)
method sets the user identity of the process. (See
setuid(2)
.) The id
can be passed as either a numeric ID or a username string.
If a username is specified, the method blocks while resolving the associated
numeric ID.
import process from 'node:process';
if (process.getuid && process.setuid) {
console.log(`Current uid: ${process.getuid()}`);
try {
process.setuid(501);
console.log(`New uid: ${process.getuid()}`);
} catch (err) {
console.error(`Failed to set uid: ${err}`);
}
}
const process = require('node:process');
if (process.getuid && process.setuid) {
console.log(`Current uid: ${process.getuid()}`);
try {
process.setuid(501);
console.log(`New uid: ${process.getuid()}`);
} catch (err) {
console.error(`Failed to set uid: ${err}`);
}
}
此功能仅适用于 POSIX 平台(即不适用于 Windows 或安卓)。此特性在 Worker
线程中不可用。
¥This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker
threads.
process.setSourceMapsEnabled(val)
#
¥Stability: 1 - Experimental
val
<boolean>
此函数启用或禁用 源映射 v3 对堆栈跟踪的支持。
¥This function enables or disables the Source Map v3 support for stack traces.
它提供与使用命令行选项 --enable-source-maps
启动 Node.js 进程相同的功能。
¥It provides same features as launching Node.js process with commandline options
--enable-source-maps
.
只有在启用源映射后加载的 JavaScript 文件中的源映射才会被解析和加载。
¥Only source maps in JavaScript files that are loaded after source maps has been enabled will be parsed and loaded.
process.setUncaughtExceptionCaptureCallback(fn)
#
fn
<Function> | <null>
process.setUncaughtExceptionCaptureCallback()
函数设置一个函数,当发生未捕获的异常时将调用该函数,该函数将接收异常值本身作为其第一个参数。
¥The process.setUncaughtExceptionCaptureCallback()
function sets a function
that will be invoked when an uncaught exception occurs, which will receive the
exception value itself as its first argument.
如果设置了这样的函数,则不会触发 'uncaughtException'
事件。如果 --abort-on-uncaught-exception
是从命令行传入的或通过 v8.setFlagsFromString()
设置的,则进程不会中止。配置为对异常执行的操作(例如报告生成)也将受到影响
¥If such a function is set, the 'uncaughtException'
event will
not be emitted. If --abort-on-uncaught-exception
was passed from the
command line or set through v8.setFlagsFromString()
, the process will
not abort. Actions configured to take place on exceptions such as report
generations will be affected too
要取消捕获功能,可以使用 process.setUncaughtExceptionCaptureCallback(null)
。在设置另一个捕获函数时使用非 null
参数调用此方法将引发错误。
¥To unset the capture function,
process.setUncaughtExceptionCaptureCallback(null)
may be used. Calling this
method with a non-null
argument while another capture function is set will
throw an error.
使用此函数与使用已弃用的 domain
内置模块是相互排斥的。
¥Using this function is mutually exclusive with using the deprecated
domain
built-in module.
process.sourceMapsEnabled
#
¥Stability: 1 - Experimental
process.sourceMapsEnabled
属性返回是否启用了对堆栈跟踪的 源映射 v3 支持。
¥The process.sourceMapsEnabled
property returns whether the
Source Map v3 support for stack traces is enabled.
process.stderr
#
process.stderr
属性返回连接到 stderr
(文件描述符 2
) 的流。它是一个 net.Socket
(它是一个 双工 流)除非 fd 2
引用一个文件,在这种情况下它是一个 可写 流。
¥The process.stderr
property returns a stream connected to
stderr
(fd 2
). It is a net.Socket
(which is a Duplex
stream) unless fd 2
refers to a file, in which case it is
a Writable stream.
process.stderr
在一些重要的方面不同于其他 Node.js 流。有关详细信息,请参阅 关于进程 I/O 的注意事项。
¥process.stderr
differs from other Node.js streams in important ways. See
note on process I/O for more information.
process.stderr.fd
#
该属性指的是 process.stderr
的底层文件描述符的值。该值固定为 2
。在 Worker
线程中,该字段不存在。
¥This property refers to the value of underlying file descriptor of
process.stderr
. The value is fixed at 2
. In Worker
threads,
this field does not exist.
process.stdin
#
process.stdin
属性返回连接到 stdin
(文件描述符 0
) 的流。它是一个 net.Socket
(它是一个 双工 流)除非 fd 0
引用一个文件,在这种情况下它是一个 可读 流。
¥The process.stdin
property returns a stream connected to
stdin
(fd 0
). It is a net.Socket
(which is a Duplex
stream) unless fd 0
refers to a file, in which case it is
a Readable stream.
有关如何从 stdin
读取的详细信息,请参阅 readable.read()
。
¥For details of how to read from stdin
see readable.read()
.
作为 双工 流,process.stdin
也可以在 "old" 模式下使用,与 v0.10 之前为 Node.js 编写的脚本兼容。有关详细信息,请参阅 流兼容性。
¥As a Duplex stream, process.stdin
can also be used in "old" mode that
is compatible with scripts written for Node.js prior to v0.10.
For more information see Stream compatibility.
在 "old" 流模式下,stdin
流默认暂停,因此必须调用 process.stdin.resume()
才能从中读取。另请注意,调用 process.stdin.resume()
本身会将流切换到 "old" 模式。
¥In "old" streams mode the stdin
stream is paused by default, so one
must call process.stdin.resume()
to read from it. Note also that calling
process.stdin.resume()
itself would switch stream to "old" mode.
process.stdin.fd
#
该属性指的是 process.stdin
的底层文件描述符的值。该值固定为 0
。在 Worker
线程中,该字段不存在。
¥This property refers to the value of underlying file descriptor of
process.stdin
. The value is fixed at 0
. In Worker
threads,
this field does not exist.
process.stdout
#
process.stdout
属性返回连接到 stdout
(文件描述符 1
) 的流。它是一个 net.Socket
(它是一个 双工 流)除非 fd 1
引用一个文件,在这种情况下它是一个 可写 流。
¥The process.stdout
property returns a stream connected to
stdout
(fd 1
). It is a net.Socket
(which is a Duplex
stream) unless fd 1
refers to a file, in which case it is
a Writable stream.
例如,要将 process.stdin
复制到 process.stdout
:
¥For example, to copy process.stdin
to process.stdout
:
import { stdin, stdout } from 'node:process';
stdin.pipe(stdout);
const { stdin, stdout } = require('node:process');
stdin.pipe(stdout);
process.stdout
在一些重要的方面不同于其他 Node.js 流。有关详细信息,请参阅 关于进程 I/O 的注意事项。
¥process.stdout
differs from other Node.js streams in important ways. See
note on process I/O for more information.
process.stdout.fd
#
该属性指的是 process.stdout
的底层文件描述符的值。该值固定为 1
。在 Worker
线程中,该字段不存在。
¥This property refers to the value of underlying file descriptor of
process.stdout
. The value is fixed at 1
. In Worker
threads,
this field does not exist.
关于进程 I/O 的注意事项#
¥A note on process I/O
process.stdout
和 process.stderr
在重要方面与其他 Node.js 流不同:
¥process.stdout
and process.stderr
differ from other Node.js streams in
important ways:
-
它们分别由
console.log()
和console.error()
内部使用。¥They are used internally by
console.log()
andconsole.error()
, respectively. -
写入可能是同步的,具体取决于流连接到什么以及系统是 Windows 还是 POSIX:
¥Writes may be synchronous depending on what the stream is connected to and whether the system is Windows or POSIX:
-
档案:在 Windows 和 POSIX 上同步
¥Files: synchronous on Windows and POSIX
-
TTY(终端):在 Windows 上异步,在 POSIX 上同步
¥TTYs (Terminals): asynchronous on Windows, synchronous on POSIX
-
管道(和套接字):在 Windows 上同步,在 POSIX 上异步
¥Pipes (and sockets): synchronous on Windows, asynchronous on POSIX
-
这些行为部分是出于历史原因,因为更改它们会导致向后不兼容,但某些用户也期望它们。
¥These behaviors are partly for historical reasons, as changing them would create backward incompatibility, but they are also expected by some users.
同步写入避免了诸如使用 console.log()
或 console.error()
写入的输出意外交错的问题,或者如果在异步写入完成之前调用 process.exit()
则根本不写入。有关详细信息,请参阅 process.exit()
。
¥Synchronous writes avoid problems such as output written with console.log()
or
console.error()
being unexpectedly interleaved, or not written at all if
process.exit()
is called before an asynchronous write completes. See
process.exit()
for more information.
警告:同步写入会阻塞事件循环,直到写入完成。在输出到文件的情况下,这可能几乎是瞬时的,但在系统负载高、接收端未读取管道或终端或文件系统速度较慢的情况下,事件循环可能经常被阻塞足够长,足以对性能产生严重的负面影响。这在写入交互式终端会话时可能不是问题,但在对流程输出流进行生产日志记录时要特别小心。
¥Warning: Synchronous writes block the event loop until the write has completed. This can be near instantaneous in the case of output to a file, but under high system load, pipes that are not being read at the receiving end, or with slow terminals or file systems, it's possible for the event loop to be blocked often enough and long enough to have severe negative performance impacts. This may not be a problem when writing to an interactive terminal session, but consider this particularly careful when doing production logging to the process output streams.
要检查流是否连接到 TTY 上下文,请检查 isTTY
属性。
¥To check if a stream is connected to a TTY context, check the isTTY
property.
例如:
¥For instance:
$ node -p "Boolean(process.stdin.isTTY)"
true
$ echo "foo" | node -p "Boolean(process.stdin.isTTY)"
false
$ node -p "Boolean(process.stdout.isTTY)"
true
$ node -p "Boolean(process.stdout.isTTY)" | cat
false
有关更多信息,请参阅 TTY 文档。
¥See the TTY documentation for more information.
process.throwDeprecation
#
process.throwDeprecation
的初始值表示当前 Node.js 进程是否设置了 --throw-deprecation
标志。process.throwDeprecation
是可变的,因此可能会在运行时更改弃用警告是否导致错误。有关详细信息,请参阅 'warning'
事件 和 emitWarning()
方法 的文档。
¥The initial value of process.throwDeprecation
indicates whether the
--throw-deprecation
flag is set on the current Node.js process.
process.throwDeprecation
is mutable, so whether or not deprecation
warnings result in errors may be altered at runtime. See the
documentation for the 'warning'
event and the
emitWarning()
method for more information.
$ node --throw-deprecation -p "process.throwDeprecation"
true
$ node -p "process.throwDeprecation"
undefined
$ node
> process.emitWarning('test', 'DeprecationWarning');
undefined
> (node:26598) DeprecationWarning: test
> process.throwDeprecation = true;
true
> process.emitWarning('test', 'DeprecationWarning');
Thrown:
[DeprecationWarning: test] { name: 'DeprecationWarning' }
process.title
#
process.title
属性返回当前进程标头(即返回 ps
的当前值)。为 process.title
分配一个新值会修改 ps
的当前值。
¥The process.title
property returns the current process title (i.e. returns
the current value of ps
). Assigning a new value to process.title
modifies
the current value of ps
.
分配新值时,不同平台会对标头施加不同的最大长度限制。通常这种限制是相当有限的。例如,在 Linux 和 macOS 上,process.title
被限制为二进制名称的大小加上命令行参数的长度,因为设置 process.title
会覆盖进程的 argv
内存。Node.js v0.8 通过覆盖 environ
内存允许更长的进程标头字符串,但这在某些(相当模糊的)情况下可能不安全和混乱。
¥When a new value is assigned, different platforms will impose different maximum
length restrictions on the title. Usually such restrictions are quite limited.
For instance, on Linux and macOS, process.title
is limited to the size of the
binary name plus the length of the command-line arguments because setting the
process.title
overwrites the argv
memory of the process. Node.js v0.8
allowed for longer process title strings by also overwriting the environ
memory but that was potentially insecure and confusing in some (rather obscure)
cases.
将值分配给 process.title
可能不会在进程管理器应用(例如 macOS 活动监视器或 Windows 服务管理器)中产生准确的标签。
¥Assigning a value to process.title
might not result in an accurate label
within process manager applications such as macOS Activity Monitor or Windows
Services Manager.
process.traceDeprecation
#
process.traceDeprecation
属性指示是否在当前 Node.js 进程上设置了 --trace-deprecation
标志。有关此标志行为的更多信息,请参阅 'warning'
事件 和 emitWarning()
方法 的文档。
¥The process.traceDeprecation
property indicates whether the
--trace-deprecation
flag is set on the current Node.js process. See the
documentation for the 'warning'
event and the
emitWarning()
method for more information about this
flag's behavior.
process.umask()
#
process.umask()
会导致进程范围的 umask 被写入两次。这在线程之间引入了竞争条件,并且是一个潜在的安全漏洞。没有安全的、跨平台的替代 API。¥Stability: 0 - Deprecated. Calling process.umask()
with no argument causes
the process-wide umask to be written twice. This introduces a race condition
between threads, and is a potential security vulnerability. There is no safe,
cross-platform alternative API.
process.umask()
返回 Node.js 进程的文件模式创建掩码。子进程从父进程继承掩码。
¥process.umask()
returns the Node.js process's file mode creation mask. Child
processes inherit the mask from the parent process.
process.umask(mask)
#
process.umask(mask)
设置 Node.js 进程的文件模式创建掩码。子进程从父进程继承掩码。返回上一个掩码。
¥process.umask(mask)
sets the Node.js process's file mode creation mask. Child
processes inherit the mask from the parent process. Returns the previous mask.
import { umask } from 'node:process';
const newmask = 0o022;
const oldmask = umask(newmask);
console.log(
`Changed umask from ${oldmask.toString(8)} to ${newmask.toString(8)}`,
);
const { umask } = require('node:process');
const newmask = 0o022;
const oldmask = umask(newmask);
console.log(
`Changed umask from ${oldmask.toString(8)} to ${newmask.toString(8)}`,
);
在 Worker
线程中,process.umask(mask)
会抛出异常。
¥In Worker
threads, process.umask(mask)
will throw an exception.
process.uptime()
#
process.uptime()
方法返回当前 Node.js 进程已经运行的秒数。
¥The process.uptime()
method returns the number of seconds the current Node.js
process has been running.
返回值包括几分之一秒。使用 Math.floor()
获得整秒。
¥The return value includes fractions of a second. Use Math.floor()
to get whole
seconds.
process.version
#
process.version
属性包含 Node.js 版本字符串。
¥The process.version
property contains the Node.js version string.
import { version } from 'node:process';
console.log(`Version: ${version}`);
// Version: v14.8.0
const { version } = require('node:process');
console.log(`Version: ${version}`);
// Version: v14.8.0
要获取不带前缀 v 的版本字符串,请使用 process.versions.node
。
¥To get the version string without the prepended v, use
process.versions.node
.
process.versions
#
process.versions
属性返回对象,其中列出了 Node.js 的版本字符串及其依赖。process.versions.modules
表示当前的 ABI 版本,每当 C++ API 更改时都会增加。Node.js 将拒绝加载针对不同模块 ABI 版本编译的模块。
¥The process.versions
property returns an object listing the version strings of
Node.js and its dependencies. process.versions.modules
indicates the current
ABI version, which is increased whenever a C++ API changes. Node.js will refuse
to load modules that were compiled against a different module ABI version.
import { versions } from 'node:process';
console.log(versions);
const { versions } = require('node:process');
console.log(versions);
将生成类似于以下内容的对象:
¥Will generate an object similar to:
{ node: '23.0.0',
acorn: '8.11.3',
ada: '2.7.8',
ares: '1.28.1',
base64: '0.5.2',
brotli: '1.1.0',
cjs_module_lexer: '1.2.2',
cldr: '45.0',
icu: '75.1',
llhttp: '9.2.1',
modules: '127',
napi: '9',
nghttp2: '1.61.0',
nghttp3: '0.7.0',
ngtcp2: '1.3.0',
openssl: '3.0.13+quic',
simdjson: '3.8.0',
simdutf: '5.2.4',
sqlite: '3.46.0',
tz: '2024a',
undici: '6.13.0',
unicode: '15.1',
uv: '1.48.0',
uvwasi: '0.0.20',
v8: '12.4.254.14-node.11',
zlib: '1.3.0.1-motley-7d77fb7' }
退出代码#
¥Exit codes
当没有更多异步操作挂起时,Node.js 通常会以 0
状态代码退出。在其他情况下使用以下状态代码:
¥Node.js will normally exit with a 0
status code when no more async
operations are pending. The following status codes are used in other
cases:
-
1
未捕获的致命异常:有一个未捕获的异常,它没有被域或'uncaughtException'
事件处理程序处理。¥
1
Uncaught Fatal Exception: There was an uncaught exception, and it was not handled by a domain or an'uncaughtException'
event handler. -
2
:未使用(由 Bash 预留用于内置误用)¥
2
: Unused (reserved by Bash for builtin misuse) -
3
内部 JavaScript 解析错误:Node.js 引导过程中内部的 JavaScript 源代码导致解析错误。这是极其罕见的,通常只能在 Node.js 本身的开发过程中发生。¥
3
Internal JavaScript Parse Error: The JavaScript source code internal in the Node.js bootstrapping process caused a parse error. This is extremely rare, and generally can only happen during development of Node.js itself. -
4
内部 JavaScript 评估失败:Node.js 引导过程内部的 JavaScript 源代码在评估时未能返回函数值。这是极其罕见的,通常只能在 Node.js 本身的开发过程中发生。¥
4
Internal JavaScript Evaluation Failure: The JavaScript source code internal in the Node.js bootstrapping process failed to return a function value when evaluated. This is extremely rare, and generally can only happen during development of Node.js itself. -
5
致命错误:V8 中有一个不可恢复的致命错误。通常将打印带有前缀FATAL ERROR
的消息到标准错误。¥
5
Fatal Error: There was a fatal unrecoverable error in V8. Typically a message will be printed to stderr with the prefixFATAL ERROR
. -
6
非函数内部异常处理程序:有一个未捕获的异常,但内部致命异常处理函数不知何故设置为非函数,无法调用。¥
6
Non-function Internal Exception Handler: There was an uncaught exception, but the internal fatal exception handler function was somehow set to a non-function, and could not be called. -
7
内部异常处理程序运行时失败:有一个未捕获的异常,内部致命异常处理函数本身在尝试处理它时抛出了一个错误。例如,如果'uncaughtException'
或domain.on('error')
句柄抛出错误,就会发生这种情况。¥
7
Internal Exception Handler Run-Time Failure: There was an uncaught exception, and the internal fatal exception handler function itself threw an error while attempting to handle it. This can happen, for example, if an'uncaughtException'
ordomain.on('error')
handler throws an error. -
8
:未使用。在以前版本的 Node.js 中,退出码 8 有时表示未捕获的异常。¥
8
: Unused. In previous versions of Node.js, exit code 8 sometimes indicated an uncaught exception. -
9
无效的参数:指定了未知选项,或者提供了需要值的选项但未提供值。¥
9
Invalid Argument: Either an unknown option was specified, or an option requiring a value was provided without a value. -
10
内部 JavaScript 运行时故障:调用引导函数时,Node.js 引导过程内部的 JavaScript 源代码抛出错误。这是极其罕见的,通常只能在 Node.js 本身的开发过程中发生。¥
10
Internal JavaScript Run-Time Failure: The JavaScript source code internal in the Node.js bootstrapping process threw an error when the bootstrapping function was called. This is extremely rare, and generally can only happen during development of Node.js itself. -
12
无效的调试参数:已设置--inspect
和/或--inspect-brk
选项,但选择的端口号无效或不可用。¥
12
Invalid Debug Argument: The--inspect
and/or--inspect-brk
options were set, but the port number chosen was invalid or unavailable. -
13
悬而未决的高层等待:await
在顶层代码的函数外部使用,但传递的Promise
从未解决。¥
13
Unsettled Top-Level Await:await
was used outside of a function in the top-level code, but the passedPromise
never settled. -
14
快照失败:Node.js 开始构建 V8 启动快照,但由于未满足应用状态的某些要求而失败。¥
14
Snapshot Failure: Node.js was started to build a V8 startup snapshot and it failed because certain requirements of the state of the application were not met. -
>128
信号退出:如果 Node.js 收到SIGKILL
或SIGHUP
等致命信号,则其退出代码将为128
加上信号代码的值。这是标准的 POSIX 实践,因为退出码被定义为 7 位整数,并且信号退出设置高位,然后包含信号代码的值。例如,信号SIGABRT
的值是6
,因此预期的退出码将是128
+6
或134
。¥
>128
Signal Exits: If Node.js receives a fatal signal such asSIGKILL
orSIGHUP
, then its exit code will be128
plus the value of the signal code. This is a standard POSIX practice, since exit codes are defined to be 7-bit integers, and signal exits set the high-order bit, and then contain the value of the signal code. For example, signalSIGABRT
has value6
, so the expected exit code will be128
+6
, or134
.