对于基于 zlib 的流
从 zlib/zconf.h
开始,针对 Node.js 使用进行了修改:
deflate 的内存要求是(以字节为单位):
(1 << (windowBits + 2)) + (1 << (memLevel + 9))
即:windowBits
的 128K = 15 + memLevel
的 128K = 8(默认值)加上小对象的几千字节。
例如,要将默认内存要求从 256K 减少到 128K,应将选项设置为:
const options = { windowBits: 14, memLevel: 7 };
然而,这通常会降低压缩性能。
inflate 的内存要求是(以字节为单位)1 << windowBits
。
也就是说,windowBits
的 32K = 15(默认值)加上小对象的几千字节。
这是对大小为 chunkSize
的单个内部输出平板缓冲区的补充,默认为 16K。
zlib
压缩的速度受 level
设置的影响最大。
更高的级别将导致更好的压缩,但需要更长的时间才能完成。
较低的级别将导致较少的压缩,但会更快。
一般来说,更大的内存使用选项意味着 Node.js 必须对 zlib
进行更少的调用,因为它能够在每个 write
操作上处理更多的数据。
所以,这是影响速度的另一个因素,以内存使用为代价。
From zlib/zconf.h
, modified for Node.js usage:
The memory requirements for deflate are (in bytes):
(1 << (windowBits + 2)) + (1 << (memLevel + 9))
That is: 128K for windowBits
= 15 + 128K for memLevel
= 8
(default values) plus a few kilobytes for small objects.
For example, to reduce the default memory requirements from 256K to 128K, the options should be set to:
const options = { windowBits: 14, memLevel: 7 };
This will, however, generally degrade compression.
The memory requirements for inflate are (in bytes) 1 << windowBits
.
That is, 32K for windowBits
= 15 (default value) plus a few kilobytes
for small objects.
This is in addition to a single internal output slab buffer of size
chunkSize
, which defaults to 16K.
The speed of zlib
compression is affected most dramatically by the
level
setting. A higher level will result in better compression, but
will take longer to complete. A lower level will result in less
compression, but will be much faster.
In general, greater memory usage options will mean that Node.js has to make
fewer calls to zlib
because it will be able to process more data on
each write
operation. So, this is another factor that affects the
speed, at the cost of memory usage.