crypto.randomFill(buffer[, offset][, size], callback)


此函数类似于 crypto.randomBytes(),但要求第一个参数是将被填充的 Buffer。 它还要求传入回调。

如果未提供 callback 函数,则会抛出错误。

import { Buffer } from 'node:buffer';
const { randomFill } = await import('node:crypto');

const buf = Buffer.alloc(10);
randomFill(buf, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

randomFill(buf, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

// 以上等价于以下内容:
randomFill(buf, 5, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});const { randomFill } = require('node:crypto');
const { Buffer } = require('node:buffer');

const buf = Buffer.alloc(10);
randomFill(buf, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

randomFill(buf, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

// 以上等价于以下内容:
randomFill(buf, 5, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

任何 ArrayBufferTypedArrayDataView 实例都可以作为 buffer 传入。

虽然这包括 Float32ArrayFloat64Array 的实例,但不应使用此函数生成随机浮点数。 结果可能包含 +Infinity-InfinityNaN,即使数组只包含有限数字,它们也不是从均匀随机分布中抽取的,并且没有有意义的下限或上限。

import { Buffer } from 'node:buffer';
const { randomFill } = await import('node:crypto');

const a = new Uint32Array(10);
randomFill(a, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const b = new DataView(new ArrayBuffer(10));
randomFill(b, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const c = new ArrayBuffer(10);
randomFill(c, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf).toString('hex'));
});const { randomFill } = require('node:crypto');
const { Buffer } = require('node:buffer');

const a = new Uint32Array(10);
randomFill(a, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const b = new DataView(new ArrayBuffer(10));
randomFill(b, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const c = new ArrayBuffer(10);
randomFill(c, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf).toString('hex'));
});

此 API 使用 libuv 的线程池,这对某些应用程序可能会产生意外的负面性能影响;有关更多信息,请参阅 UV_THREADPOOL_SIZE 文档。

crypto.randomFill() 的异步版本是在单个线程池请求中执行的。 为了最大限度地减少线程池任务长度变化,在执行客户端请求时将大型 randomFill 请求分区。

This function is similar to crypto.randomBytes() but requires the first argument to be a Buffer that will be filled. It also requires that a callback is passed in.

If the callback function is not provided, an error will be thrown.

import { Buffer } from 'node:buffer';
const { randomFill } = await import('node:crypto');

const buf = Buffer.alloc(10);
randomFill(buf, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

randomFill(buf, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

// The above is equivalent to the following:
randomFill(buf, 5, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});const { randomFill } = require('node:crypto');
const { Buffer } = require('node:buffer');

const buf = Buffer.alloc(10);
randomFill(buf, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

randomFill(buf, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

// The above is equivalent to the following:
randomFill(buf, 5, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

Any ArrayBuffer, TypedArray, or DataView instance may be passed as buffer.

While this includes instances of Float32Array and Float64Array, this function should not be used to generate random floating-point numbers. The result may contain +Infinity, -Infinity, and NaN, and even if the array contains finite numbers only, they are not drawn from a uniform random distribution and have no meaningful lower or upper bounds.

import { Buffer } from 'node:buffer';
const { randomFill } = await import('node:crypto');

const a = new Uint32Array(10);
randomFill(a, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const b = new DataView(new ArrayBuffer(10));
randomFill(b, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const c = new ArrayBuffer(10);
randomFill(c, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf).toString('hex'));
});const { randomFill } = require('node:crypto');
const { Buffer } = require('node:buffer');

const a = new Uint32Array(10);
randomFill(a, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const b = new DataView(new ArrayBuffer(10));
randomFill(b, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const c = new ArrayBuffer(10);
randomFill(c, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf).toString('hex'));
});

This API uses libuv's threadpool, which can have surprising and negative performance implications for some applications; see the UV_THREADPOOL_SIZE documentation for more information.

The asynchronous version of crypto.randomFill() is carried out in a single threadpool request. To minimize threadpool task length variation, partition large randomFill requests when doing so as part of fulfilling a client request.