buf.slice([start[, end]])
-
start<integer> 新的Buffer将开始的位置。默认值:0。¥
start<integer> Where the newBufferwill start. Default:0. -
end<integer> 新的Buffer将结束的位置(不包括在内)。默认值:buf.length。¥
end<integer> Where the newBufferwill end (not inclusive). Default:buf.length. -
返回:<Buffer>
¥Returns: <Buffer>
返回一个新的 Buffer,它引用与原始内存相同的内存,但由 start 和 end 索引进行偏移和裁剪。
¥Returns a new Buffer that references the same memory as the original, but
offset and cropped by the start and end indexes.
此方法与 Uint8Array.prototype.slice()(Buffer 的超类)不兼容。要复制切片,则使用 Uint8Array.prototype.slice()。
¥This method is not compatible with the Uint8Array.prototype.slice(),
which is a superclass of Buffer. To copy the slice, use
Uint8Array.prototype.slice().
import { Buffer } from 'node:buffer';
const buf = Buffer.from('buffer');
const copiedBuf = Uint8Array.prototype.slice.call(buf);
copiedBuf[0]++;
console.log(copiedBuf.toString());
// Prints: cuffer
console.log(buf.toString());
// Prints: buffer
// With buf.slice(), the original buffer is modified.
const notReallyCopiedBuf = buf.slice();
notReallyCopiedBuf[0]++;
console.log(notReallyCopiedBuf.toString());
// Prints: cuffer
console.log(buf.toString());
// Also prints: cuffer (!)const { Buffer } = require('node:buffer');
const buf = Buffer.from('buffer');
const copiedBuf = Uint8Array.prototype.slice.call(buf);
copiedBuf[0]++;
console.log(copiedBuf.toString());
// Prints: cuffer
console.log(buf.toString());
// Prints: buffer
// With buf.slice(), the original buffer is modified.
const notReallyCopiedBuf = buf.slice();
notReallyCopiedBuf[0]++;
console.log(notReallyCopiedBuf.toString());
// Prints: cuffer
console.log(buf.toString());
// Also prints: cuffer (!)